My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Baby Dragon X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Baby Dragon X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine Baby Dragon
Zap
Bats Battle Ram Flying Machine X-Bow
Barbarian Barrel
Battle Ram X-Bow
The Log
Battle Ram X-Bow
Earthquake
X-Bow
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine Baby Dragon
Fireball
Battle Ram Flying Machine Baby Dragon X-Bow
Poison
Bats Flying Machine X-Bow
Lightning
Battle Ram Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Battle Ram Flying Machine Baby Dragon X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Rage Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Flying Machine Barbarian Barrel Rage Baby Dragon X-Bow Golem
Battle Ram
Bats Flying Machine Barbarian Barrel Baby Dragon
Flying Machine
Bats Battle Ram Barbarian Barrel Baby Dragon X-Bow Golem
Barbarian Barrel
X-Bow Bats Battle Ram Flying Machine Baby Dragon Golem
Rage
Bats
Baby Dragon
Golem Bats Battle Ram Flying Machine Barbarian Barrel
X-Bow
Barbarian Barrel Bats Flying Machine
Golem
Baby Dragon Bats Flying Machine Barbarian Barrel

Defense Synergies 0 7

Bats
Barbarian Barrel Baby Dragon X-Bow
Battle Ram
Flying Machine
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Flying Machine Baby Dragon X-Bow
Rage
Baby Dragon
Bats Flying Machine Barbarian Barrel
X-Bow
Bats Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Baby Dragon X-Bow
Bats Flying Machine X-Bow
Bats
Bats
Barbarian Barrel X-Bow
Barbarian Barrel Bats Flying Machine Baby Dragon X-Bow
Bats Flying Machine Baby Dragon X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
X-Bow
Barbarian Barrel
Bats Flying Machine Barbarian Barrel Baby Dragon X-Bow
Bats Flying Machine Baby Dragon
Bats Flying Machine X-Bow
Bats Barbarian Barrel Baby Dragon X-Bow
X-Bow
X-Bow
Bats X-Bow
Bats Flying Machine Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon Bats Flying Machine
Bats Flying Machine Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Bats
Bats Barbarian Barrel X-Bow
Bats Flying Machine Baby Dragon
Bats Flying Machine
Bats Flying Machine Barbarian Barrel Baby Dragon X-Bow
Bats Flying Machine
Flying Machine Baby Dragon
Bats Flying Machine Barbarian Barrel Baby Dragon X-Bow
Bats Flying Machine Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Baby Dragon X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Flying Machine Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon
X-Bow Flying Machine Barbarian Barrel Baby Dragon
Flying Machine X-Bow
Bats X-Bow
Flying Machine Barbarian Barrel X-Bow
Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
X-Bow Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel
Bats
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Flying Machine Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon
X-Bow Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Bats Flying Machine Baby Dragon X-Bow
Bats Flying Machine
X-Bow
Bats Flying Machine Barbarian Barrel X-Bow
Flying Machine Baby Dragon
Barbarian Barrel
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bats Flying Machine Baby Dragon
Bats Flying Machine
Flying Machine Barbarian Barrel Baby Dragon X-Bow

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