My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Fireball
Elite Barbarians Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Electro Wizard Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Rage Golem
Arrows
Elite Barbarians Golem
Elite Barbarians
Arrows Valkyrie Rage Bats
Valkyrie
Bats Elite Barbarians Witch Electro Wizard
Rage
Elite Barbarians Witch Bats Electro Wizard
Witch
Rage Valkyrie Golem
Golem
Arrows Bats Witch Electro Wizard
Electro Wizard
Valkyrie Rage Golem

Defense Synergies 1 6

Bats
Valkyrie Electro Wizard
Arrows
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Arrows Witch Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Golem
Electro Wizard
Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Elite Barbarians Bats Valkyrie Witch Electro Wizard
Witch Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Bats Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie
Arrows Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Witch
Arrows Valkyrie Electro Wizard
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows
Arrows Bats Witch Electro Wizard
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Bats Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Bats Arrows Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Bats Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Bats Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Bats Arrows Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Bats Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Bats Witch Electro Wizard
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Valkyrie Witch
Witch
Bats Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Bats Valkyrie
Bats Arrows Valkyrie Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Elite Barbarians Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Elite Barbarians
Bats Elite Barbarians Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

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