My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Dark Prince
Barbarian Barrel
Fire Spirit Wizard Dark Prince
The Log
Fire Spirit Dark Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Wizard Dark Prince P.E.K.K.A
Fireball
Wizard
Poison
Bats Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Rage Dark Prince Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Rage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Dark Prince
Bats
Zap Rage Dark Prince P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Bats Dark Prince Freeze
Wizard
Rage Dark Prince P.E.K.K.A
Rage
Bats Wizard Dark Prince
Dark Prince
Fire Spirit Bats Zap Wizard Rage
Freeze
Zap
P.E.K.K.A
Fire Spirit Zap Bats Wizard

Defense Synergies 0 11

Fire Spirit
Zap P.E.K.K.A
Bats
Zap Dark Prince Freeze P.E.K.K.A
Zap
Fire Spirit Bats Dark Prince P.E.K.K.A
Wizard
Dark Prince Freeze P.E.K.K.A
Rage
Dark Prince
Bats Zap Wizard
Freeze
Bats Wizard
P.E.K.K.A
Fire Spirit Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Bats Zap Dark Prince
P.E.K.K.A Fire Spirit Bats Dark Prince Freeze
P.E.K.K.A Bats Dark Prince
Dark Prince P.E.K.K.A
Freeze Fire Spirit Bats Zap Dark Prince
Bats Fire Spirit Zap Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Dark Prince
Bats Zap Wizard Dark Prince Freeze
Bats Zap Wizard
P.E.K.K.A Fire Spirit Bats Zap Wizard Dark Prince Freeze
Fire Spirit Wizard Bats Zap Dark Prince Freeze P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A
Wizard Bats Dark Prince P.E.K.K.A
Fire Spirit Bats Zap Wizard Dark Prince
Zap Wizard Freeze Fire Spirit Bats Dark Prince
P.E.K.K.A
Wizard Dark Prince Fire Spirit Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Zap Wizard
P.E.K.K.A Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Dark Prince
Fire Spirit Wizard Bats Zap Freeze
Dark Prince P.E.K.K.A Bats
P.E.K.K.A Dark Prince
Zap Freeze P.E.K.K.A Bats Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Wizard
Wizard
Bats Zap Dark Prince Freeze P.E.K.K.A
Bats Zap Wizard Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Dark Prince Freeze
Wizard Fire Spirit Zap Dark Prince
Wizard Fire Spirit Bats Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Bats
Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Fire Spirit
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Fire Spirit Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Wizard
Zap
Zap Freeze Fire Spirit Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Fire Spirit Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Fire Spirit Bats Dark Prince Freeze
Fire Spirit Zap Wizard
Freeze
Wizard Dark Prince
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Dark Prince Freeze

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