My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Miner
Giant Snowball
Bats Guards Balloon Miner
Zap
Bats Guards Balloon
Barbarian Barrel
Guards Electro Wizard Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Balloon Miner Electro Wizard Magic Archer
Fireball
Balloon Electro Wizard Magic Archer
Poison
Bats Guards Balloon Electro Wizard Magic Archer
Lightning
Balloon Electro Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Guards Miner Electro Wizard Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Rage
Rage
Balloon Bats Electro Wizard
Guards
Miner The Log
Balloon
Bats Rage Miner The Log Electro Wizard Magic Archer
The Log
Guards Balloon Miner Magic Archer
Miner
Bats Guards Balloon The Log Electro Wizard Magic Archer
Electro Wizard
Rage Balloon Miner Magic Archer
Magic Archer
Balloon The Log Miner Electro Wizard

Defense Synergies 0 9

Bats
The Log Electro Wizard
Rage
Guards
The Log Electro Wizard Magic Archer
Balloon
The Log
Bats Guards Miner Electro Wizard Magic Archer
Miner
The Log
Electro Wizard
Bats Guards The Log Magic Archer
Magic Archer
Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Bats The Log Electro Wizard
Bats Electro Wizard
Bats Guards Electro Wizard
The Log
The Log Bats Guards Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
Guards Miner Electro Wizard
Bats Guards Electro Wizard The Log Magic Archer
Bats Electro Wizard Magic Archer
Bats Guards The Log Electro Wizard
Bats Guards The Log Electro Wizard Magic Archer
Electro Wizard
The Log Electro Wizard
Bats Electro Wizard
Bats Guards The Log Electro Wizard Magic Archer
The Log Bats Guards Electro Wizard Magic Archer
Electro Wizard
Bats Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard The Log Miner Magic Archer
Guards Bats The Log Electro Wizard
Guards Bats The Log Electro Wizard
Guards
Bats Electro Wizard Magic Archer
Guards Bats Electro Wizard
Electro Wizard Bats The Log Magic Archer
Guards
Bats Guards
Guards The Log Electro Wizard
Guards
Magic Archer
Guards Electro Wizard Bats The Log Magic Archer
Bats The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
Guards The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Miner
Bats Guards Electro Wizard
Miner The Log Electro Wizard Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Electro Wizard Magic Archer
The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats Guards
The Log Miner Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Bats Guards Magic Archer
Electro Wizard Magic Archer
The Log
Miner Electro Wizard Magic Archer
The Log Magic Archer
Bats Guards The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Miner Electro Wizard Magic Archer

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