My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Baby Dragon Executioner Giant Skeleton Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Bandit
Giant Snowball
Bats Musketeer Baby Dragon Princess
Zap
Bats Royal Giant Princess Bandit
Barbarian Barrel
Musketeer Executioner Giant Skeleton Princess Bandit
The Log
Royal Giant Musketeer Giant Skeleton Princess Bandit
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Musketeer Baby Dragon Executioner Giant Skeleton Princess Bandit
Fireball
Musketeer Baby Dragon Executioner Princess Bandit
Poison
Bats Musketeer Executioner Princess
Lightning
Musketeer Baby Dragon Executioner Bandit
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Executioner Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Bandit Musketeer Baby Dragon Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Princess Bandit Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Baby Dragon Bandit
Royal Giant
Bats Musketeer Baby Dragon Executioner Giant Skeleton Princess Bandit
Musketeer
Royal Giant Baby Dragon Giant Skeleton Bandit
Baby Dragon
Bats Royal Giant Musketeer Giant Skeleton Bandit
Executioner
Royal Giant Bandit
Giant Skeleton
Bats Royal Giant Musketeer Baby Dragon Princess Bandit
Princess
Royal Giant Giant Skeleton
Bandit
Bats Royal Giant Musketeer Baby Dragon Executioner Giant Skeleton

Defense Synergies 0 13

Bats
Musketeer Baby Dragon Giant Skeleton Bandit
Royal Giant
Musketeer
Bats Baby Dragon Giant Skeleton Bandit
Baby Dragon
Bats Musketeer Giant Skeleton Bandit
Executioner
Giant Skeleton Bandit
Giant Skeleton
Bats Musketeer Baby Dragon Executioner Princess
Princess
Giant Skeleton Bandit
Bandit
Bats Musketeer Baby Dragon Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Executioner
Bats Musketeer Executioner Bandit
Bats Musketeer Executioner Giant Skeleton Bandit
Bats Musketeer Bandit
Giant Skeleton Princess
Bats Musketeer Baby Dragon Executioner Bandit
Bats Musketeer Baby Dragon Executioner Princess
Musketeer Baby Dragon Giant Skeleton Bandit
Musketeer Princess
Musketeer Giant Skeleton Bandit
Bats Executioner Musketeer Baby Dragon Giant Skeleton Princess Bandit
Musketeer Executioner Bats Baby Dragon Princess
Bats Musketeer Giant Skeleton Bandit
Executioner Bats Baby Dragon Princess
Bandit
Bandit
Bats Musketeer Executioner
Bats Musketeer Baby Dragon Executioner Bandit
Baby Dragon Executioner Bats Musketeer Giant Skeleton Princess Bandit
Musketeer
Bats Musketeer Baby Dragon Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit
Bandit Musketeer Baby Dragon Executioner
Giant Skeleton Bandit Bats Musketeer
Giant Skeleton Bats Musketeer Bandit
Giant Skeleton Musketeer Executioner Bandit
Executioner Bats Musketeer Baby Dragon Princess
Bats Musketeer Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Bats Baby Dragon Bandit
Musketeer
Bats Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Executioner Bandit
Musketeer Baby Dragon Executioner Princess
Bats Musketeer Baby Dragon Executioner Giant Skeleton
Bats Executioner Musketeer Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Baby Dragon Giant Skeleton Bandit
Musketeer Baby Dragon Executioner Princess Bandit
Baby Dragon Giant Skeleton Bandit
Musketeer Giant Skeleton
Executioner Baby Dragon
Executioner Bats Musketeer Baby Dragon Princess
Musketeer Baby Dragon Executioner Princess
Baby Dragon Executioner Princess
Bandit
Bats Musketeer
Musketeer Princess Bandit
Musketeer Baby Dragon Executioner Princess
Musketeer Baby Dragon Executioner Princess Bandit
Musketeer Baby Dragon Princess Bandit
Princess Musketeer Baby Dragon
Musketeer Baby Dragon Executioner Princess Bandit
Musketeer Baby Dragon Executioner Princess Bandit
Bats
Musketeer Baby Dragon Executioner Princess Bandit
Baby Dragon Princess
Musketeer Baby Dragon Giant Skeleton
Princess
Musketeer
Musketeer Baby Dragon
Baby Dragon Executioner Princess
Musketeer Baby Dragon Executioner Princess Bandit
Musketeer Baby Dragon Princess Bandit
Musketeer Baby Dragon Bandit
Bats Musketeer Baby Dragon Executioner Princess
Bats Musketeer
Musketeer Bandit
Princess
Giant Skeleton
Princess
Bats Musketeer Princess Bandit
Musketeer Baby Dragon Executioner Princess
Musketeer Baby Dragon Executioner Princess
Musketeer Baby Dragon Executioner Princess
Giant Skeleton
Musketeer Executioner
Bats Musketeer Baby Dragon Giant Skeleton Princess
Bats Musketeer Executioner Princess
Musketeer Baby Dragon Executioner Giant Skeleton Princess Bandit

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