My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon
Zap
Bats Royal Giant Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon
Fireball
Wizard Goblin Barrel Baby Dragon
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Mini P.E.K.K.A Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A Goblin Barrel Baby Dragon
Royal Giant
Bats Goblin Barrel Wizard Tornado Baby Dragon The Log
Mini P.E.K.K.A
Bats Wizard Tornado Baby Dragon The Log
Wizard
Tornado Royal Giant Mini P.E.K.K.A
Goblin Barrel
Royal Giant Bats Baby Dragon
Tornado
Wizard Baby Dragon Royal Giant Mini P.E.K.K.A The Log
Baby Dragon
Tornado Bats Royal Giant Mini P.E.K.K.A Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Tornado

Defense Synergies 2 10

Bats
Mini P.E.K.K.A Baby Dragon The Log
Royal Giant
Mini P.E.K.K.A
The Log Bats Wizard Tornado Baby Dragon
Wizard
Tornado Mini P.E.K.K.A The Log
Goblin Barrel
Tornado
Wizard Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Bats Mini P.E.K.K.A Tornado The Log
The Log
Mini P.E.K.K.A Bats Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A Tornado Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Tornado The Log
Tornado The Log Bats Baby Dragon
Bats Tornado Wizard Baby Dragon
Baby Dragon The Log
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Bats Wizard Tornado Baby Dragon The Log
Bats Wizard Tornado Baby Dragon
Mini P.E.K.K.A Bats Wizard The Log
Wizard Bats Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A The Log
Wizard Bats Mini P.E.K.K.A Tornado
Bats Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon The Log Bats
Mini P.E.K.K.A Tornado
Wizard Bats Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tornado The Log
Mini P.E.K.K.A
Wizard Bats Tornado Baby Dragon
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Tornado Baby Dragon The Log
Bats Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Wizard
Wizard Baby Dragon
Bats Mini P.E.K.K.A Tornado Baby Dragon The Log
Bats Mini P.E.K.K.A Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Bats Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado
Bats Mini P.E.K.K.A Tornado
Wizard Tornado The Log
Wizard Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Bats Wizard Tornado Baby Dragon
Bats Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Bats
Wizard Tornado Baby Dragon
The Log
Mini P.E.K.K.A Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Bats Tornado Baby Dragon The Log
Bats Tornado
Tornado Baby Dragon The Log

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