My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Furnace Elixir Collector Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Ram Rider
Giant Snowball
Bats Mega Minion Furnace Witch Ram Rider
Zap
Bats Royal Giant Furnace Witch Ram Rider
Barbarian Barrel
Furnace Witch
The Log
Royal Giant Furnace Witch Ram Rider
Earthquake
Furnace Elixir Collector Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Mega Minion Witch Ram Rider
Fireball
Mega Minion Furnace Elixir Collector Witch Ram Rider
Poison
Bats Mega Minion Furnace Elixir Collector Witch
Lightning
Mega Minion Furnace Elixir Collector Witch Ram Rider
Rocket
Furnace Elixir Collector Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Fireball Furnace Witch Ram Rider Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Mega Minion Fireball Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Minion Ram Rider
Royal Giant
Bats Fireball Furnace Mega Minion Witch
Mega Minion
Bats Royal Giant Fireball Furnace
Fireball
Royal Giant Mega Minion Ram Rider
Furnace
Royal Giant Mega Minion Ram Rider
Elixir Collector
Witch
Royal Giant Ram Rider
Ram Rider
Bats Fireball Furnace Witch

Defense Synergies 0 3

Bats
Royal Giant
Mega Minion
Furnace Witch
Fireball
Ram Rider
Furnace
Mega Minion
Elixir Collector
Witch
Mega Minion
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Ram Rider
Bats Mega Minion Furnace Witch Ram Rider
Furnace Witch Ram Rider Bats Mega Minion
Witch Bats Mega Minion Furnace Ram Rider
Fireball
Fireball Bats Mega Minion Furnace
Bats Mega Minion Furnace Ram Rider Fireball Witch
Fireball Ram Rider
Witch Furnace
Bats Witch Mega Minion Fireball Furnace Ram Rider
Mega Minion Bats Fireball Furnace Witch Ram Rider
Furnace Bats Fireball Witch Ram Rider
Fireball Bats Mega Minion Furnace Witch
Furnace Ram Rider
Fireball Furnace Ram Rider
Bats Fireball Furnace Witch
Fireball Bats Mega Minion Furnace Witch Ram Rider
Furnace Witch Bats Mega Minion Fireball Ram Rider
Ram Rider
Bats Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch
Fireball Mega Minion
Bats Furnace Witch Ram Rider
Bats Fireball Ram Rider
Witch Ram Rider
Fireball Furnace Bats Witch Ram Rider
Bats Mega Minion Fireball Furnace Witch Ram Rider
Bats Mega Minion Fireball Witch
Witch Mega Minion
Bats Mega Minion Witch
Fireball
Fireball Witch Ram Rider
Fireball Furnace Witch
Witch Bats Mega Minion Fireball Furnace
Bats Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball Furnace
Fireball Bats Mega Minion Furnace Witch Ram Rider
Furnace Witch
Fireball Ram Rider
Fireball Ram Rider
Bats Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Bats
Mega Minion Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Furnace Witch
Mega Minion Witch
Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball
Bats Fireball Furnace Witch
Bats Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Mega Minion Witch Ram Rider
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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