My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Tornado Valkyrie Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider
Royal Giant
Bats Hog Rider Wizard Tornado The Log
Valkyrie
Bats Hog Rider Wizard Tornado
Hog Rider
Bats Valkyrie The Log Royal Giant Wizard Tornado
Wizard
Tornado Royal Giant Valkyrie Hog Rider
Skeleton Army
Tornado
Wizard Royal Giant Valkyrie Hog Rider The Log
The Log
Hog Rider Royal Giant Tornado

Defense Synergies 1 9

Bats
Valkyrie The Log
Royal Giant
Valkyrie
Bats Wizard Tornado The Log
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log
Tornado
Wizard Valkyrie The Log
The Log
Bats Valkyrie Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Skeleton Army Bats Valkyrie The Log
Skeleton Army Tornado Bats Valkyrie
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bats Valkyrie
Bats Tornado Wizard
Valkyrie The Log
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Bats Valkyrie Skeleton Army Wizard Tornado The Log
Bats Wizard Tornado
Skeleton Army Bats Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Bats Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Wizard Bats Valkyrie Skeleton Army Tornado
Bats Valkyrie Wizard Skeleton Army Tornado The Log
Valkyrie Wizard Tornado The Log Bats
Tornado
Valkyrie Wizard Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard The Log
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Tornado The Log
Valkyrie Skeleton Army
Wizard Bats Tornado
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Tornado The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Tornado The Log
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Tornado The Log
Bats Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Tornado
Valkyrie Wizard Tornado The Log
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard The Log
Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Bats Wizard Tornado
Bats Wizard
Wizard The Log
Wizard The Log
Bats Skeleton Army
Wizard Tornado
The Log
Valkyrie Wizard
The Log Wizard
Tornado
Bats Tornado The Log
Bats Tornado
Tornado The Log

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