My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Barbarians Hog Rider Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Royal Giant Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Hog Rider Witch
Fireball
Barbarians Hog Rider Witch
Poison
Bats Barbarians Witch
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Hog Rider Freeze Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bats Fireball Hog Rider Witch The Log
Fireball
Royal Giant Hog Rider Freeze The Log
Hog Rider
Bats Fireball Freeze The Log Barbarians Royal Giant Witch
Freeze
Hog Rider Fireball
Witch
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 1 4

Bats
Freeze The Log
Barbarians
Royal Giant
Fireball
The Log Freeze
Hog Rider
Freeze
Bats Fireball
Witch
The Log
The Log
Fireball Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Bats Witch The Log
Barbarians Witch Bats Freeze
Barbarians Witch Bats
Barbarians Fireball The Log
Fireball Freeze The Log Bats
Bats Fireball Freeze Witch
Barbarians Fireball The Log
Barbarians Witch
Barbarians
Bats Barbarians Witch Fireball Freeze The Log
Bats Fireball Witch
Barbarians Bats Fireball Freeze Witch The Log
Fireball Bats Barbarians Freeze Witch The Log
Barbarians
Barbarians Fireball Freeze The Log
Barbarians Bats Fireball Witch
Fireball Bats Barbarians Witch The Log
Freeze Witch The Log Bats Barbarians Fireball
Barbarians
Bats Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball The Log
Barbarians Bats Witch The Log
Bats Barbarians Fireball The Log
Barbarians Witch
Fireball Bats Freeze Witch
Bats Barbarians Fireball Witch
Barbarians
Freeze Bats Barbarians Fireball Witch The Log
Witch Barbarians
Bats Barbarians Witch
Barbarians Fireball The Log
Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Bats Fireball Freeze The Log
Bats Barbarians Fireball Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball The Log
Fireball Bats Freeze Witch
Witch The Log
Fireball The Log Freeze
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Freeze
Bats
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Bats Fireball Freeze Witch
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Bats Barbarians Fireball Freeze Witch
Fireball Witch
Freeze
The Log Fireball
Fireball
The Log Fireball
Fireball
Bats Fireball Freeze Witch The Log
Bats Fireball Witch
Fireball Freeze Witch The Log

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