My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Clone
Giant Snowball
Bats Clone Baby Dragon
Zap
Bats Royal Giant Clone
Barbarian Barrel
Valkyrie Wizard Clone
The Log
Royal Giant Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Clone Baby Dragon
Fireball
Wizard Clone Baby Dragon
Poison
Bats Wizard Clone
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mini P.E.K.K.A Clone Baby Dragon
Royal Giant
Bats Fireball Wizard Baby Dragon
Fireball
Royal Giant Baby Dragon
Mini P.E.K.K.A
Bats Valkyrie Wizard Baby Dragon
Valkyrie
Bats Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie
Clone
Bats Baby Dragon
Baby Dragon
Bats Royal Giant Fireball Mini P.E.K.K.A Valkyrie Clone

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Fireball Valkyrie Wizard Baby Dragon
Valkyrie
Bats Fireball Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Clone
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie Baby Dragon
Bats Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Fireball Wizard Baby Dragon
Bats Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats Fireball
Mini P.E.K.K.A
Valkyrie Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Fireball
Mini P.E.K.K.A Valkyrie
Fireball Wizard Bats Baby Dragon
Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Bats Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Fireball Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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