My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Baby Dragon Witch Miner
Zap
Bats Royal Giant Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Witch Miner Electro Wizard
Fireball
Baby Dragon Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Fireball Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Mini P.E.K.K.A Baby Dragon
Royal Giant
Bats Fireball Miner Baby Dragon Witch Electro Wizard
Fireball
Royal Giant Baby Dragon Miner Electro Wizard
Mini P.E.K.K.A
Bats Baby Dragon Electro Wizard
Baby Dragon
Bats Royal Giant Fireball Mini P.E.K.K.A Witch Miner Electro Wizard
Witch
Royal Giant Baby Dragon Miner
Miner
Bats Royal Giant Fireball Baby Dragon Witch Electro Wizard
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Baby Dragon Miner

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Baby Dragon Electro Wizard
Royal Giant
Fireball
Mini P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Fireball Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon Electro Wizard
Miner
Fireball
Electro Wizard
Mini P.E.K.K.A Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A Witch Bats Electro Wizard
Mini P.E.K.K.A Witch Bats Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Bats Baby Dragon Electro Wizard
Bats Electro Wizard Fireball Baby Dragon Witch
Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Miner Electro Wizard
Bats Witch Electro Wizard Fireball Baby Dragon
Bats Fireball Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bats Fireball Witch Electro Wizard
Fireball Bats Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Bats Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball Bats Baby Dragon Witch Electro Wizard
Baby Dragon Witch Bats Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Baby Dragon Miner
Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Bats Fireball Electro Wizard
Mini P.E.K.K.A Witch
Fireball Bats Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bats Fireball Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch
Bats Mini P.E.K.K.A Witch
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch
Witch Electro Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Fireball
Fireball Baby Dragon
Fireball Bats Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Miner
Bats Fireball Mini P.E.K.K.A Electro Wizard
Miner Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Miner Baby Dragon Witch Electro Wizard
Fireball Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Bats Fireball Baby Dragon Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Witch
Fireball Baby Dragon Witch Electro Wizard
Fireball
Fireball Miner Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Miner Electro Wizard

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