My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Night Witch
Giant Snowball
Bats Witch Miner Night Witch
Zap
Bats Witch Night Witch
Barbarian Barrel
Witch Ice Wizard Night Witch
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Witch Miner Ice Wizard Night Witch
Fireball
Elixir Collector Witch Ice Wizard Night Witch
Poison
Bats Elixir Collector Witch Ice Wizard Night Witch
Lightning
Elixir Collector Witch Ice Wizard Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Golem Miner Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Ice Wizard Night Witch Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Golem
Arrows
Golem Miner Night Witch
Elixir Collector
Witch
Golem Miner
Golem
Arrows Night Witch Bats Witch Ice Wizard
Miner
Bats Arrows Witch
Ice Wizard
Golem
Night Witch
Golem Arrows

Defense Synergies 0 4

Bats
Ice Wizard
Arrows
Ice Wizard
Elixir Collector
Witch
Ice Wizard
Golem
Miner
Ice Wizard
Bats Arrows Witch Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Witch Ice Wizard Night Witch
Witch Bats Ice Wizard Night Witch
Witch Night Witch Bats Ice Wizard
Arrows
Arrows Bats Ice Wizard Night Witch
Bats Arrows Witch Ice Wizard Night Witch
Arrows
Witch Ice Wizard Night Witch
Miner Ice Wizard Night Witch
Bats Witch Ice Wizard Arrows Night Witch
Arrows Bats Witch Ice Wizard Night Witch
Night Witch Bats Witch Ice Wizard
Bats Arrows Witch Night Witch
Bats Arrows Witch Night Witch
Arrows Bats Witch Ice Wizard Night Witch
Arrows Witch Bats Ice Wizard
Bats Arrows Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Miner
Bats Witch
Bats Night Witch
Witch Night Witch
Arrows Bats Witch Ice Wizard
Bats Witch Ice Wizard Night Witch
Bats Witch
Witch
Bats Witch
Arrows
Witch Night Witch
Witch
Witch Bats Night Witch
Bats Arrows Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows
Arrows
Arrows Bats Witch Ice Wizard
Arrows Witch
Arrows Ice Wizard
Arrows Miner
Bats Night Witch
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Night Witch
Arrows
Arrows Witch Miner
Night Witch
Arrows
Arrows
Arrows Witch Ice Wizard
Witch
Arrows Miner Witch Ice Wizard
Arrows Witch Miner
Miner Arrows
Bats Arrows Witch Ice Wizard Night Witch
Bats Witch
Night Witch
Arrows Miner Night Witch
Arrows
Arrows
Bats Witch Night Witch
Arrows Witch Ice Wizard
Arrows
Miner
Arrows
Arrows
Bats Witch
Bats Witch
Witch Miner

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