My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Bandit Graveyard
Giant Snowball
Goblins Bats Archers Princess Graveyard
Zap
Goblins Bats Archers Royal Giant Princess Bandit Graveyard
Barbarian Barrel
Goblins Archers Princess Bandit Graveyard
The Log
Goblins Archers Royal Giant Princess Bandit Graveyard
Earthquake
Archers Graveyard
Arrows
Goblins Bats Archers Princess Graveyard
Royal Delivery
Goblins Bats Archers Princess Bandit Graveyard
Fireball
Archers Princess Bandit
Poison
Bats Archers Princess Graveyard
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Princess Bandit Fireball Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Bats
Royal Giant Bandit Graveyard
Archers
Goblins Royal Giant Bandit Graveyard
Royal Giant
Bats Fireball Goblins Archers Princess Bandit
Fireball
Royal Giant Graveyard Princess
Princess
Royal Giant Fireball
Bandit
Bats Archers Royal Giant Graveyard
Graveyard
Fireball Bats Archers Bandit

Defense Synergies 0 8

Goblins
Archers Princess Bandit
Bats
Bandit
Archers
Goblins Bandit
Royal Giant
Fireball
Princess Bandit
Princess
Goblins Fireball Bandit
Bandit
Goblins Bats Archers Fireball Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Goblins Bats Bandit
Goblins Bats Archers Bandit
Goblins Bats Bandit
Fireball Princess
Fireball Goblins Bats Archers Bandit
Bats Archers Fireball Princess
Fireball Bandit
Goblins Princess
Goblins Archers Bandit
Goblins Bats Archers Fireball Princess Bandit
Bats Archers Fireball Princess
Bats Fireball Bandit
Fireball Goblins Bats Princess
Bandit
Fireball Bandit
Goblins Bats Fireball
Fireball Goblins Bats Archers Bandit
Bats Archers Fireball Princess Bandit
Goblins Bats Archers Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Bandit
Fireball Bandit Archers
Bandit Goblins Bats
Bats Fireball Bandit
Bandit
Fireball Bats Archers Princess
Goblins Bats Archers Fireball Bandit
Goblins Bats Fireball Bandit
Bats
Fireball
Fireball Bandit
Archers Fireball Princess
Goblins Bats Archers Fireball
Bats Archers Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball
Fireball
Fireball Bats Princess
Archers Princess
Fireball Princess
Fireball Bandit
Goblins Bats Fireball
Fireball Princess Bandit
Fireball Archers Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Fireball
Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Bats
Archers Fireball Princess Bandit
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Bats Archers Fireball Princess
Bats Fireball
Fireball
Fireball Bandit
Fireball Princess
Fireball Princess
Bats Archers Fireball Princess Bandit
Fireball Archers Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Bats Fireball Princess
Bats Fireball Princess
Fireball Princess Bandit

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