My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Guards
Barbarian Barrel
Tesla Wizard Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Miner
Fireball
Tesla Wizard
Poison
Bats Wizard Guards
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Tesla Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap
Zap
Giant Miner Bats Guards Poison
Tesla
Giant
Bats Zap Poison Miner Wizard Guards
Wizard
Giant Miner
Guards
Miner Zap Giant
Poison
Giant Miner Zap
Miner
Bats Zap Giant Guards Poison Wizard

Defense Synergies 0 11

Bats
Zap Tesla
Zap
Bats Tesla Guards Poison Miner
Tesla
Bats Zap Wizard Guards Poison
Giant
Wizard
Tesla Guards
Guards
Zap Tesla Wizard Poison
Poison
Zap Tesla Guards
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Bats Zap Tesla
Tesla Bats
Tesla Bats Guards
Poison
Bats Zap Tesla Guards
Bats Tesla Zap Wizard Poison
Zap Tesla Poison
Tesla
Guards Tesla Miner
Bats Guards Poison Zap Tesla Wizard
Tesla Bats Zap Wizard Poison
Tesla Bats Zap Wizard Guards
Wizard Bats Zap Tesla Guards Poison
Tesla
Zap Tesla
Tesla Wizard Bats Poison
Tesla Bats Zap Wizard Guards
Zap Wizard Poison Bats Tesla Guards
Tesla
Wizard Bats Tesla Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla
Poison Zap Tesla Wizard Miner
Guards Bats Zap
Guards Bats Zap Tesla
Tesla Guards
Wizard Poison Bats Zap Tesla
Guards Bats Tesla
Tesla
Zap Bats Poison
Tesla Guards
Bats Tesla Guards
Zap Guards Poison
Tesla Wizard Guards
Wizard Tesla
Tesla Guards Bats Zap Poison
Bats Poison Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Miner
Poison Miner
Guards Poison
Wizard Poison Zap
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Miner Zap Wizard
Bats Guards Poison
Poison Miner Zap Wizard
Poison Zap Wizard
Poison Miner
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Bats
Zap Wizard Poison
Zap Wizard Poison Miner
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Miner Zap Wizard
Zap Wizard Poison Miner
Poison Miner Zap
Poison Bats Zap Wizard
Zap Bats Wizard Guards Poison
Poison Zap Wizard Miner
Zap Poison
Wizard Poison
Zap Bats Guards
Poison Zap Wizard
Poison Miner Wizard
Zap Wizard Poison
Zap Poison
Zap Bats Guards Poison
Bats Zap Poison
Poison Zap Miner

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