My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Elite Barbarians Wizard P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Wizard Elixir Collector
Poison
Bats Minion Horde Wizard Elixir Collector
Lightning
Elite Barbarians Wizard Elixir Collector
Rocket
Minion Horde Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minion Horde Wizard Elite Barbarians Elixir Collector Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Zap Minion Horde Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bats Minion Horde
Minion Horde
Zap
Elite Barbarians
Zap Bats Wizard
Wizard
Elite Barbarians P.E.K.K.A
Elixir Collector
Lightning
P.E.K.K.A
Zap Bats Wizard

Defense Synergies 0 7

Bats
Zap P.E.K.K.A
Zap
Bats Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians P.E.K.K.A
Elixir Collector
Lightning
P.E.K.K.A
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Bats Zap
Minion Horde P.E.K.K.A Bats Elite Barbarians Lightning
Minion Horde Elite Barbarians P.E.K.K.A Bats
Lightning Elite Barbarians P.E.K.K.A
Bats Zap
Bats Minion Horde Lightning Zap Wizard
Lightning Zap P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde
Bats Minion Horde Zap Wizard
Minion Horde Bats Zap Wizard
Minion Horde P.E.K.K.A Bats Zap Elite Barbarians Wizard Lightning
Wizard Bats Zap Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians Lightning P.E.K.K.A
Minion Horde Wizard Bats Elite Barbarians P.E.K.K.A
Bats Zap Minion Horde Elite Barbarians Wizard
Zap Wizard Bats
P.E.K.K.A Elite Barbarians
Wizard Bats Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Lightning
P.E.K.K.A Bats Zap Minion Horde Elite Barbarians Lightning
Lightning P.E.K.K.A Bats Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
Wizard Bats Zap Minion Horde
P.E.K.K.A Bats Minion Horde Elite Barbarians Lightning
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde Lightning P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Elite Barbarians
Lightning P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Lightning P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Bats Zap Minion Horde Lightning P.E.K.K.A
Bats Zap Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap
Lightning Minion Horde
Lightning
Wizard Zap Minion Horde
Wizard Bats Zap Minion Horde
Minion Horde Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Bats Minion Horde Elite Barbarians
Lightning Zap Minion Horde Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning Minion Horde
Lightning Zap Elite Barbarians
Lightning Zap Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning
Bats Minion Horde Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Bats Zap Minion Horde Wizard
Zap Lightning Bats Minion Horde Wizard
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde Wizard
Zap Lightning Minion Horde
P.E.K.K.A Minion Horde
Wizard Lightning
Zap Minion Horde Lightning Bats
Lightning Zap Wizard
Lightning Minion Horde Wizard
Zap Wizard Lightning
Lightning Zap
Minion Horde Elite Barbarians P.E.K.K.A
Zap Bats Minion Horde Elite Barbarians Lightning
Bats Zap Lightning
Lightning Zap

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