My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Tornado Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bats The Log
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang The Log Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Zap Tornado Bats Goblin Gang Wizard The Log
The Log
Hog Rider Zap Tornado P.E.K.K.A

Defense Synergies 3 12

Bats
Zap P.E.K.K.A The Log
Zap
Bats Goblin Gang Tornado P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Hog Rider
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Zap The Log
P.E.K.K.A
Tornado The Log Bats Zap Goblin Gang Wizard
The Log
P.E.K.K.A Bats Zap Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Bats Zap Goblin Gang The Log
Goblin Gang Tornado P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Bats Zap
Bats Tornado Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado
Bats Goblin Gang Zap Wizard Tornado The Log
Bats Zap Goblin Gang Wizard Tornado
P.E.K.K.A Bats Zap Goblin Gang Wizard The Log
Wizard Bats Zap Goblin Gang Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A The Log
Wizard Bats Goblin Gang Tornado P.E.K.K.A
Bats Zap Goblin Gang Wizard Tornado The Log
Zap Wizard Tornado The Log Bats
P.E.K.K.A Tornado
Goblin Gang Wizard Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Bats Zap The Log
Goblin Gang P.E.K.K.A Bats Zap Tornado The Log
P.E.K.K.A Goblin Gang
Wizard Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Bats Zap Tornado P.E.K.K.A The Log
Bats Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Bats Goblin Gang Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Bats
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Bats Zap Wizard Tornado
Zap Bats Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Goblin Gang
Zap Wizard Tornado
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Bats Goblin Gang Tornado The Log
Bats Zap Tornado
Zap Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: