My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Collector Three Musketeers Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Three Musketeers Dark Prince Bandit
Giant Snowball
Bats Skeleton Barrel Three Musketeers
Zap
Bats Skeleton Barrel Three Musketeers Dark Prince Bandit
Barbarian Barrel
Skeleton Barrel Three Musketeers Dark Prince Bandit
The Log
Skeleton Barrel Three Musketeers Dark Prince Bandit
Earthquake
Elixir Collector
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Three Musketeers Dark Prince P.E.K.K.A Bandit
Fireball
Skeleton Barrel Elixir Collector Three Musketeers Bandit
Poison
Bats Skeleton Barrel Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Dark Prince Bandit
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Collector Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Bandit Dark Prince Freeze Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Barrel Bandit Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Dark Prince P.E.K.K.A Bandit
Skeleton Barrel
Bats Three Musketeers Dark Prince Freeze Bandit
Elixir Collector
Three Musketeers
Skeleton Barrel Dark Prince Bandit
Dark Prince
Bats Skeleton Barrel Three Musketeers Bandit
Freeze
Skeleton Barrel
P.E.K.K.A
Bats
Bandit
Bats Skeleton Barrel Three Musketeers Dark Prince

Defense Synergies 0 6

Bats
Dark Prince Freeze P.E.K.K.A Bandit
Skeleton Barrel
Elixir Collector
Three Musketeers
Bandit
Dark Prince
Bats Bandit
Freeze
Bats
P.E.K.K.A
Bats
Bandit
Bats Three Musketeers Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
P.E.K.K.A Bats Three Musketeers Dark Prince Bandit
Three Musketeers P.E.K.K.A Bats Dark Prince Freeze Bandit
Three Musketeers P.E.K.K.A Bats Dark Prince Bandit
Dark Prince P.E.K.K.A
Freeze Bats Dark Prince Bandit
Bats Three Musketeers Freeze
Skeleton Barrel P.E.K.K.A Bandit
Three Musketeers P.E.K.K.A
Dark Prince Bandit
Bats Dark Prince Freeze Bandit
Three Musketeers Bats
P.E.K.K.A Bats Three Musketeers Dark Prince Freeze Bandit
Three Musketeers Bats Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Three Musketeers Bandit
Three Musketeers Freeze P.E.K.K.A Bandit
Three Musketeers Bats Dark Prince P.E.K.K.A
Bats Three Musketeers Dark Prince Bandit
Freeze Bats Dark Prince Bandit
P.E.K.K.A Three Musketeers
Dark Prince Bats P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit
Bandit Skeleton Barrel
P.E.K.K.A Bandit Bats Dark Prince
Dark Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Three Musketeers Dark Prince Bandit
Bats Skeleton Barrel Three Musketeers Freeze
Dark Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Dark Prince
Freeze P.E.K.K.A Bats Dark Prince Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Three Musketeers Bandit
Three Musketeers
Bats Three Musketeers Dark Prince Freeze P.E.K.K.A
Bats Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Dark Prince Freeze
Dark Prince
Bats Skeleton Barrel Freeze
Skeleton Barrel Freeze
Skeleton Barrel Bandit
Bats Three Musketeers
Skeleton Barrel Dark Prince Bandit
Skeleton Barrel Three Musketeers Bandit
Skeleton Barrel Freeze Bandit
Skeleton Barrel
Skeleton Barrel Three Musketeers Bandit
Skeleton Barrel Three Musketeers Bandit
Three Musketeers Freeze
Bats
Skeleton Barrel Three Musketeers Dark Prince Bandit
Skeleton Barrel
Skeleton Barrel
Freeze Dark Prince
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Bats
Bats Skeleton Barrel Freeze
Bandit
Freeze
P.E.K.K.A
Skeleton Barrel Bats Dark Prince Freeze Bandit
Three Musketeers
Freeze
Three Musketeers Dark Prince
Skeleton Barrel
Three Musketeers Dark Prince P.E.K.K.A
Bats Freeze
Bats
Skeleton Barrel Dark Prince Freeze Bandit

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