My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Musketeer Battle Ram Baby Dragon
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Musketeer Battle Ram Bandit
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Battle Ram Baby Dragon P.E.K.K.A Bandit
Fireball
Musketeer Battle Ram Baby Dragon Bandit
Poison
Bats Musketeer
Lightning
Musketeer Battle Ram Baby Dragon Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Bandit Musketeer Battle Ram Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Bandit Musketeer

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Baby Dragon P.E.K.K.A Bandit
Musketeer
Battle Ram Baby Dragon P.E.K.K.A Bandit
Battle Ram
Poison Bandit Bats Musketeer Tornado Baby Dragon P.E.K.K.A
Tornado
Baby Dragon P.E.K.K.A Battle Ram Poison
Baby Dragon
Tornado Bats Musketeer Battle Ram Poison P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Bats Musketeer Battle Ram Baby Dragon
Bandit
Battle Ram Bats Musketeer Baby Dragon

Defense Synergies 1 12

Bats
Musketeer Baby Dragon P.E.K.K.A Bandit
Musketeer
Bats Tornado Baby Dragon P.E.K.K.A Bandit
Battle Ram
Tornado
P.E.K.K.A Musketeer Baby Dragon Poison
Baby Dragon
Bats Musketeer Tornado P.E.K.K.A Bandit
Poison
Tornado
P.E.K.K.A
Tornado Bats Musketeer Baby Dragon
Bandit
Bats Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
P.E.K.K.A Bats Musketeer Bandit
Tornado P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Bandit
Tornado Poison P.E.K.K.A
Tornado Bats Musketeer Baby Dragon Bandit
Bats Musketeer Tornado Baby Dragon Poison
Musketeer Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Musketeer Tornado
Tornado Musketeer Bandit
Bats Poison Musketeer Tornado Baby Dragon Bandit
Musketeer Bats Tornado Baby Dragon Poison
P.E.K.K.A Bats Musketeer Bandit
Bats Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Bats Musketeer Tornado Poison P.E.K.K.A
Bats Musketeer Tornado Baby Dragon Bandit
Tornado Baby Dragon Poison Bats Musketeer Bandit
P.E.K.K.A Musketeer Tornado
Bats Musketeer Baby Dragon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Poison Bandit Musketeer Baby Dragon
P.E.K.K.A Bandit Bats Musketeer
P.E.K.K.A Bats Musketeer Tornado Bandit
P.E.K.K.A Musketeer Bandit
Poison Bats Musketeer Tornado Baby Dragon
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Bats Tornado Baby Dragon Poison Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Tornado Poison
P.E.K.K.A Bandit
Musketeer Baby Dragon
Bats Musketeer Tornado Baby Dragon Poison P.E.K.K.A
Bats Poison Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon Bandit
Poison Musketeer Tornado Baby Dragon Bandit
Baby Dragon Poison Bandit
Musketeer Poison
Poison Baby Dragon
Poison Bats Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Bandit
Bats Musketeer Tornado Poison
Poison Musketeer Tornado Bandit
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Poison Bandit
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison Bandit
Musketeer Baby Dragon Poison Bandit
Tornado Poison
Bats
Musketeer Baby Dragon Poison Bandit
Tornado Baby Dragon Poison
Musketeer Baby Dragon Poison
Tornado Poison
Musketeer Tornado
Musketeer Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Musketeer Tornado Baby Dragon Bandit
Musketeer Tornado Baby Dragon Poison Bandit
Poison Musketeer Tornado Baby Dragon Bandit
Poison Bats Musketeer Tornado Baby Dragon
Bats Musketeer Poison
Poison Musketeer Bandit
Poison
P.E.K.K.A
Poison
Bats Musketeer Bandit
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Tornado Poison
Musketeer P.E.K.K.A
Bats Musketeer Tornado Baby Dragon Poison
Bats Musketeer Tornado Poison
Poison Musketeer Tornado Baby Dragon Bandit

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