My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Flying Machine Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Cannon Cart
Giant Snowball
Bats Musketeer Flying Machine Hog Rider
Zap
Bats Flying Machine Cannon Cart
Barbarian Barrel
Musketeer Cannon Cart
The Log
Musketeer Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Bats Flying Machine
Royal Delivery
Bats Musketeer Flying Machine Hog Rider Cannon Cart
Fireball
Musketeer Flying Machine Hog Rider Cannon Cart
Poison
Bats Musketeer Flying Machine
Lightning
Musketeer Cannon Cart
Rocket
Musketeer Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Musketeer Flying Machine Hog Rider Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Flying Machine Cannon Cart
Musketeer
Hog Rider Cannon Cart The Log
Flying Machine
Bats Hog Rider Cannon Cart
Hog Rider
Bats Musketeer The Log Flying Machine Tornado Poison Cannon Cart
Tornado
Hog Rider Poison Cannon Cart The Log
Poison
Hog Rider Tornado Cannon Cart The Log
Cannon Cart
The Log Bats Musketeer Flying Machine Hog Rider Tornado Poison
The Log
Hog Rider Cannon Cart Musketeer Tornado Poison

Defense Synergies 1 12

Bats
Musketeer Cannon Cart The Log
Musketeer
The Log Bats Flying Machine Tornado Cannon Cart
Flying Machine
Musketeer Cannon Cart The Log
Hog Rider
Tornado
Musketeer Poison Cannon Cart The Log
Poison
Tornado The Log
Cannon Cart
Bats Musketeer Flying Machine Tornado
The Log
Musketeer Bats Flying Machine Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Flying Machine The Log
Bats Musketeer Flying Machine Cannon Cart The Log
Tornado Bats Musketeer Cannon Cart
Bats Musketeer Cannon Cart
Tornado Poison The Log
Tornado The Log Bats Musketeer Flying Machine Cannon Cart
Bats Musketeer Tornado Flying Machine Poison
Musketeer Flying Machine Poison Cannon Cart The Log
Musketeer Tornado
Tornado Musketeer Cannon Cart
Bats Poison Musketeer Flying Machine Tornado Cannon Cart The Log
Musketeer Bats Flying Machine Tornado Poison
Bats Musketeer Flying Machine Cannon Cart The Log
Bats Tornado Poison Cannon Cart The Log
Cannon Cart
Tornado The Log
Bats Musketeer Tornado Poison Cannon Cart
Bats Musketeer Flying Machine Tornado Cannon Cart The Log
Tornado Poison The Log Bats Musketeer Flying Machine Cannon Cart
Musketeer Tornado Cannon Cart
Bats Musketeer Flying Machine Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Poison Musketeer Flying Machine Cannon Cart The Log
Bats Musketeer Cannon Cart The Log
Bats Musketeer Tornado Cannon Cart The Log
Musketeer Cannon Cart
Poison Bats Musketeer Flying Machine Tornado
Bats Musketeer Flying Machine Cannon Cart
Cannon Cart
Bats Flying Machine Tornado Poison Cannon Cart The Log
Musketeer
Bats Musketeer Flying Machine Cannon Cart
Tornado Poison The Log
Cannon Cart
Musketeer Flying Machine Cannon Cart
Bats Musketeer Flying Machine Tornado Poison Cannon Cart The Log
Bats Poison Musketeer Flying Machine Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Flying Machine The Log
Poison Musketeer Flying Machine Tornado The Log
Flying Machine Poison Cannon Cart The Log
Cannon Cart Musketeer Flying Machine Poison The Log
Poison The Log
Poison Bats Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado Poison The Log
Poison The Log Flying Machine Tornado
Poison The Log Flying Machine Tornado
Bats Musketeer Tornado Poison
Poison Musketeer Flying Machine Tornado Cannon Cart The Log
Poison Musketeer Flying Machine Tornado
Flying Machine Poison Musketeer Cannon Cart The Log
Musketeer Flying Machine Poison Cannon Cart
Musketeer Flying Machine Poison Cannon Cart The Log
Musketeer Flying Machine Poison Cannon Cart The Log
Musketeer Flying Machine Poison Cannon Cart The Log
Tornado Poison
Bats
Musketeer Flying Machine Poison The Log
Flying Machine Tornado Poison The Log
Musketeer Poison The Log
Tornado Poison
Musketeer Tornado The Log
Musketeer Flying Machine Poison Cannon Cart The Log
Tornado Poison The Log
Poison The Log Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado Poison The Log
Poison Musketeer Tornado The Log
Poison Bats Musketeer Flying Machine Tornado
Bats Musketeer Flying Machine Poison
Poison Musketeer The Log
Poison
Poison The Log
Bats Musketeer Flying Machine Cannon Cart
Poison Musketeer Flying Machine Tornado
The Log
Poison Musketeer Flying Machine Cannon Cart
The Log Musketeer Flying Machine Poison
Tornado Poison
Musketeer Flying Machine Cannon Cart
Bats Musketeer Flying Machine Tornado Poison The Log
Bats Musketeer Flying Machine Tornado Poison
Poison Musketeer Flying Machine Tornado Cannon Cart The Log

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