My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Musketeer Hog Rider Miner
Zap
Bats
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Musketeer Hog Rider Wizard Miner
Fireball
Musketeer Hog Rider Wizard
Poison
Bats Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Miner Musketeer Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Mega Knight Barbarian Barrel
Musketeer
Hog Rider Barbarian Barrel The Log Miner Mega Knight
Hog Rider
Bats Musketeer The Log Wizard Barbarian Barrel Mega Knight
Wizard
Hog Rider Miner Mega Knight
Barbarian Barrel
Bats Musketeer Hog Rider Miner Mega Knight
The Log
Hog Rider Musketeer Miner Mega Knight
Miner
Bats Musketeer Wizard Barbarian Barrel The Log Mega Knight
Mega Knight
Bats Musketeer Hog Rider Wizard Barbarian Barrel The Log Miner

Defense Synergies 1 15

Bats
Musketeer Barbarian Barrel The Log Mega Knight
Musketeer
The Log Bats Barbarian Barrel Miner Mega Knight
Hog Rider
Wizard
Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Bats Musketeer Wizard Miner Mega Knight
The Log
Musketeer Bats Wizard Miner Mega Knight
Miner
Musketeer Barbarian Barrel The Log Mega Knight
Mega Knight
Bats Musketeer Wizard Barbarian Barrel The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Barbarian Barrel The Log
Bats Musketeer The Log Mega Knight
Mega Knight Bats Musketeer
Bats Musketeer Mega Knight
Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Bats Musketeer Mega Knight
Bats Musketeer Wizard
Musketeer Barbarian Barrel The Log Mega Knight
Musketeer
Musketeer Barbarian Barrel Miner Mega Knight
Bats Musketeer Wizard Barbarian Barrel The Log Mega Knight
Musketeer Bats Wizard
Mega Knight Bats Musketeer Wizard The Log
Wizard Mega Knight Bats Barbarian Barrel The Log
Mega Knight
The Log Mega Knight
Wizard Mega Knight Bats Musketeer
Mega Knight Bats Musketeer Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log Bats Musketeer Mega Knight
Musketeer
Wizard Mega Knight Bats Musketeer Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel
Musketeer Wizard Barbarian Barrel The Log Miner Mega Knight
Mega Knight Bats Musketeer The Log
Mega Knight Bats Musketeer Barbarian Barrel The Log
Musketeer Mega Knight
Wizard Bats Musketeer
Bats Musketeer
Mega Knight
Mega Knight Bats Barbarian Barrel The Log
Musketeer
Mega Knight Bats Musketeer
Mega Knight The Log
Mega Knight Wizard
Wizard Musketeer Mega Knight
Bats Musketeer Barbarian Barrel The Log
Bats Mega Knight Musketeer Wizard Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel The Log
Musketeer Barbarian Barrel The Log Miner
Barbarian Barrel The Log Miner
Musketeer Barbarian Barrel The Log
Wizard Barbarian Barrel The Log Mega Knight
Wizard Bats Musketeer
Musketeer Wizard The Log
The Log Wizard Barbarian Barrel
The Log Miner Wizard
Bats Musketeer
Miner Musketeer Wizard Barbarian Barrel The Log
Musketeer Wizard
Musketeer Barbarian Barrel The Log Miner
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel The Log
Musketeer Wizard Barbarian Barrel The Log
Musketeer Wizard Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Bats
Musketeer Wizard Barbarian Barrel The Log Mega Knight
Wizard Barbarian Barrel The Log Miner Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer Barbarian Barrel The Log
The Log Wizard Barbarian Barrel Mega Knight
The Log Miner Musketeer Wizard Barbarian Barrel
Musketeer Wizard The Log Miner Mega Knight
Miner Musketeer Barbarian Barrel The Log
Bats Musketeer Wizard
Bats Musketeer Wizard
Musketeer Wizard The Log Miner Mega Knight
Mega Knight
Wizard The Log
Bats Musketeer Barbarian Barrel
Musketeer Wizard
The Log Barbarian Barrel
Miner Musketeer Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Bats Musketeer The Log
Bats Musketeer
Musketeer Barbarian Barrel The Log Miner Mega Knight

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