My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Clone Giant Skeleton
Giant Snowball
Bats Hog Rider Clone Princess
Zap
Bats Mortar Clone Princess
Barbarian Barrel
Mortar Rascals Clone Giant Skeleton Princess Electro Wizard
The Log
Rascals Hog Rider Clone Giant Skeleton Princess
Earthquake
Mortar Hog Rider Clone
Arrows
Bats Rascals Clone Princess
Royal Delivery
Bats Rascals Hog Rider Clone Giant Skeleton Princess Electro Wizard
Fireball
Mortar Rascals Hog Rider Clone Princess Electro Wizard
Poison
Bats Mortar Rascals Clone Princess Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Princess Mortar Hog Rider Electro Wizard Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Clone Princess Mortar

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mortar Rascals Clone
Mortar
Bats Hog Rider
Rascals
Bats Hog Rider Electro Wizard
Hog Rider
Bats Mortar Rascals Giant Skeleton Princess Electro Wizard
Clone
Giant Skeleton Bats Electro Wizard
Giant Skeleton
Bats Clone Hog Rider Princess Electro Wizard
Princess
Hog Rider Giant Skeleton
Electro Wizard
Rascals Hog Rider Clone Giant Skeleton

Defense Synergies 0 9

Bats
Mortar Rascals Giant Skeleton Electro Wizard
Mortar
Bats Princess Electro Wizard
Rascals
Bats Princess
Hog Rider
Clone
Giant Skeleton
Bats Princess Electro Wizard
Princess
Mortar Rascals Giant Skeleton
Electro Wizard
Bats Mortar Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Wizard
Bats Mortar Rascals Electro Wizard
Mortar Bats Rascals Giant Skeleton Electro Wizard
Bats Mortar Rascals Electro Wizard
Giant Skeleton Princess
Bats Rascals Electro Wizard
Bats Electro Wizard Mortar Rascals Princess
Rascals Giant Skeleton Electro Wizard
Mortar Rascals Princess
Rascals Giant Skeleton Electro Wizard
Bats Electro Wizard Rascals Giant Skeleton Princess
Bats Rascals Princess Electro Wizard
Mortar Bats Rascals Giant Skeleton Electro Wizard
Bats Mortar Rascals Princess Electro Wizard
Mortar Rascals Electro Wizard
Mortar Rascals Electro Wizard
Bats Mortar Rascals Electro Wizard
Mortar Bats Rascals Electro Wizard
Mortar Bats Rascals Giant Skeleton Princess Electro Wizard
Mortar Electro Wizard
Rascals Bats Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Skeleton Electro Wizard
Electro Wizard Mortar
Giant Skeleton Bats Rascals Electro Wizard
Giant Skeleton Bats Rascals Electro Wizard
Giant Skeleton Rascals
Bats Rascals Princess Electro Wizard
Rascals Bats Giant Skeleton Electro Wizard
Giant Skeleton Rascals
Giant Skeleton Electro Wizard Bats Mortar
Bats Rascals Giant Skeleton
Giant Skeleton Electro Wizard
Rascals Giant Skeleton
Rascals Princess
Rascals Electro Wizard Bats Mortar Giant Skeleton
Bats Rascals Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Rascals Giant Skeleton
Mortar Princess Electro Wizard
Giant Skeleton
Rascals Giant Skeleton
Mortar
Bats Princess
Mortar Princess
Princess
Mortar
Bats Electro Wizard
Mortar Princess Electro Wizard
Princess
Mortar Princess
Mortar Princess
Princess Mortar
Mortar Princess
Mortar Princess
Mortar
Bats
Mortar Princess Electro Wizard
Mortar Princess
Giant Skeleton
Princess
Mortar
Mortar Princess
Mortar Princess Electro Wizard
Mortar Princess
Mortar
Bats Princess Electro Wizard
Electro Wizard Bats
Mortar
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Bats Princess
Princess Electro Wizard
Rascals Princess Electro Wizard
Mortar Princess
Giant Skeleton
Bats Rascals Giant Skeleton Princess Electro Wizard
Bats Princess Electro Wizard
Mortar Giant Skeleton Princess Electro Wizard

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