My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Bats Archers Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Goblin Gang Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mortar
Zap
Arrows Hog Rider Bats Archers Knight Mortar
Archers
Knight Zap Arrows Mortar Hog Rider
Arrows
Zap Hog Rider Archers Knight Mortar
Knight
Bats Archers Goblin Gang Mortar Hog Rider Zap Arrows
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Bats Zap Archers Arrows Goblin Gang Hog Rider
Hog Rider
Bats Zap Arrows Knight Goblin Gang Archers Mortar

Defense Synergies 3 13

Bats
Knight Zap Mortar
Zap
Bats Archers Arrows Knight Goblin Gang Mortar
Archers
Knight Zap Goblin Gang Mortar
Arrows
Zap Knight Mortar
Knight
Bats Archers Goblin Gang Zap Arrows Mortar
Goblin Gang
Knight Zap Archers Mortar
Mortar
Bats Zap Archers Arrows Knight Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Bats Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Bats Archers Knight
Bats Knight Goblin Gang Mortar
Arrows
Arrows Goblin Gang Bats Zap Archers
Bats Zap Archers Arrows Goblin Gang Mortar
Zap Arrows
Goblin Gang Mortar
Knight Goblin Gang Archers
Bats Archers Goblin Gang Zap Arrows Knight
Arrows Bats Zap Archers Goblin Gang
Mortar Bats Zap Knight Goblin Gang
Bats Zap Arrows Goblin Gang Mortar
Knight Goblin Gang Mortar
Zap Goblin Gang Mortar
Bats Arrows Knight Goblin Gang Mortar
Arrows Mortar Bats Zap Archers Knight Goblin Gang
Zap Arrows Mortar Bats Archers Knight
Mortar
Goblin Gang Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Arrows Knight Goblin Gang Mortar
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Goblin Gang
Arrows Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Knight
Knight
Zap Bats Knight Mortar
Goblin Gang
Bats Knight
Zap Arrows
Knight Goblin Gang
Archers
Goblin Gang Bats Zap Archers Knight Mortar
Bats Arrows Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap
Arrows
Arrows Knight
Zap Arrows Mortar
Arrows Bats Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats Goblin Gang
Zap Arrows Knight Mortar
Zap Archers Arrows
Knight Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Archers Arrows Mortar
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Archers Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Bats Archers Goblin Gang
Zap Archers Arrows
Arrows
Knight Goblin Gang
Arrows Zap Mortar
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap Mortar

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