My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Sparky
Giant Snowball
Bats Clone Witch Princess
Zap
Bats Clone Witch Princess Sparky
Barbarian Barrel
Clone Witch Princess Ice Wizard Sparky
The Log
Clone Witch Princess Sparky
Earthquake
Clone Witch
Arrows
Bats Clone Witch Princess
Royal Delivery
Bats Clone Witch Princess Ice Wizard Sparky
Fireball
Clone Witch Princess Ice Wizard Sparky
Poison
Bats Clone Witch Princess Ice Wizard Sparky
Lightning
Witch Ice Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Clone Princess Ice Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Sparky
Mirror
The Log Princess Sparky
Clone
Bats Witch Sparky
Witch
Clone
The Log
Mirror Princess Sparky
Princess
Mirror The Log Sparky
Ice Wizard
Sparky
Bats Mirror Clone The Log Princess

Defense Synergies 0 13

Bats
The Log Ice Wizard Sparky
Mirror
The Log Princess Ice Wizard Sparky
Clone
Witch
The Log Ice Wizard
The Log
Bats Mirror Witch Princess Ice Wizard Sparky
Princess
Mirror The Log Ice Wizard
Ice Wizard
Bats Mirror Witch The Log Princess
Sparky
Bats Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Sparky Bats Witch The Log Ice Wizard
Witch Sparky Bats Ice Wizard
Witch Sparky Bats Ice Wizard
The Log Princess Sparky
The Log Bats Ice Wizard
Bats Witch Princess Ice Wizard
The Log Sparky
Witch Sparky Princess Ice Wizard
Ice Wizard Sparky
Bats Witch Ice Wizard The Log Princess
Bats Witch Princess Ice Wizard
Sparky Bats Witch The Log Ice Wizard
Sparky Bats Witch The Log Princess
Sparky
The Log Sparky
Sparky Bats Witch
Bats Witch The Log Ice Wizard
Witch The Log Bats Princess Ice Wizard
Sparky
Bats Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
The Log
Bats Witch The Log Sparky
Bats The Log Sparky
Witch Sparky
Bats Witch Princess Ice Wizard
Sparky Bats Witch Ice Wizard
Sparky
Bats Witch The Log Sparky
Witch Sparky
Bats Witch Sparky
The Log
Witch Sparky
Witch Princess Sparky
Witch Sparky Bats The Log
Bats Witch The Log Princess Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Sparky
The Log Princess Ice Wizard
The Log Sparky
The Log Sparky
The Log Sparky
Bats Witch Princess Ice Wizard
Witch The Log Princess Sparky
The Log Princess Ice Wizard
The Log
Bats Sparky
The Log Princess Sparky
Princess
The Log Princess Sparky
Princess
Princess The Log Sparky
Witch The Log Princess Sparky
The Log Princess Sparky
Sparky
Bats Sparky
The Log Princess Sparky
Witch The Log Princess
The Log Sparky
Princess
The Log Sparky
The Log
The Log Witch Princess Ice Wizard Sparky
Witch
The Log Witch Princess Ice Wizard Sparky
Witch The Log Princess Sparky
The Log Sparky
Bats Witch Princess Ice Wizard Sparky
Bats Witch
Sparky
The Log Sparky
Princess Sparky
Sparky
The Log Princess Sparky
Bats Witch Princess
Witch Princess Ice Wizard
The Log
Princess Sparky
The Log Princess
Sparky
Sparky
Bats Witch The Log Princess Sparky
Bats Witch Princess
Witch The Log Princess Sparky

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