My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Elite Barbarians
Giant Snowball
Bats Minions Barbarians
Zap
Bats Minions Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Minions Barbarians Elite Barbarians Valkyrie
Fireball
Minions Barbarians Elite Barbarians
Poison
Bats Minions Barbarians
Lightning
Elite Barbarians Valkyrie
Rocket
Barbarians Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Fireball Valkyrie Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Minions Elite Barbarians
Arrows
Royal Giant Elite Barbarians Fireball
Minions
Royal Giant Bats Elite Barbarians Valkyrie
Barbarians
Royal Giant
Bats Arrows Minions Fireball Elite Barbarians
Elite Barbarians
Arrows Valkyrie Bats Minions Royal Giant Fireball
Fireball
Arrows Royal Giant Elite Barbarians
Valkyrie
Bats Elite Barbarians Minions

Defense Synergies 2 6

Bats
Minions Valkyrie
Arrows
Barbarians Fireball Valkyrie
Minions
Valkyrie Bats
Barbarians
Arrows
Royal Giant
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Minions Elite Barbarians Bats Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Barbarians Elite Barbarians Bats Minions Valkyrie
Barbarians Bats Minions Elite Barbarians Valkyrie
Barbarians Elite Barbarians Bats Minions Valkyrie
Arrows Barbarians Elite Barbarians Fireball Valkyrie
Arrows Fireball Bats Minions Valkyrie
Bats Minions Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Barbarians Minions Elite Barbarians
Elite Barbarians Barbarians Valkyrie
Bats Minions Barbarians Valkyrie Arrows Fireball
Arrows Minions Bats Fireball
Barbarians Bats Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Arrows Minions Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Bats Arrows Minions Elite Barbarians Fireball Valkyrie
Arrows Fireball Bats Minions Barbarians Elite Barbarians Valkyrie
Arrows Valkyrie Bats Minions Barbarians Fireball
Barbarians Elite Barbarians
Valkyrie Bats Arrows Minions Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Valkyrie
Barbarians Bats Minions Elite Barbarians Valkyrie
Valkyrie Bats Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Valkyrie
Arrows Fireball Bats Minions
Bats Minions Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Valkyrie
Bats Minions Barbarians Elite Barbarians Fireball Valkyrie
Barbarians
Bats Minions Barbarians Elite Barbarians Valkyrie
Arrows Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Bats Minions Fireball Valkyrie
Bats Arrows Minions Valkyrie Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Minions
Arrows
Arrows Fireball
Arrows Fireball
Bats Minions Elite Barbarians Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Elite Barbarians Fireball
Arrows Minions Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Minions Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Minions Elite Barbarians Fireball
Bats Fireball
Fireball

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