My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Flying Machine Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Clone Lava Hound
Giant Snowball
Bats Minions Skeleton Barrel Flying Machine Clone Baby Dragon Lava Hound
Zap
Bats Minions Skeleton Barrel Flying Machine Inferno Tower Clone Lava Hound
Barbarian Barrel
Skeleton Barrel Inferno Tower Clone
The Log
Skeleton Barrel Clone
Earthquake
Inferno Tower Clone
Arrows
Bats Minions Skeleton Barrel Flying Machine Clone Lava Hound
Royal Delivery
Bats Minions Skeleton Barrel Flying Machine Clone Baby Dragon Lava Hound
Fireball
Minions Skeleton Barrel Flying Machine Inferno Tower Clone Baby Dragon Lava Hound
Poison
Bats Minions Skeleton Barrel Flying Machine Inferno Tower Clone Lava Hound
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Inferno Tower Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Skeleton Barrel Clone Flying Machine Baby Dragon Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Skeleton Barrel Clone

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Lava Hound Minions Flying Machine Clone Baby Dragon
Minions
Lava Hound Bats Skeleton Barrel Clone Baby Dragon
Skeleton Barrel
Bats Clone Minions Flying Machine Lava Hound
Flying Machine
Lava Hound Bats Skeleton Barrel Clone Baby Dragon
Inferno Tower
Clone
Skeleton Barrel Lava Hound Bats Minions Flying Machine Baby Dragon
Baby Dragon
Lava Hound Bats Minions Flying Machine Clone
Lava Hound
Bats Minions Flying Machine Clone Baby Dragon Skeleton Barrel

Defense Synergies 0 9

Bats
Minions Inferno Tower Baby Dragon
Minions
Bats Flying Machine Inferno Tower Baby Dragon
Skeleton Barrel
Flying Machine
Minions Inferno Tower Baby Dragon
Inferno Tower
Bats Minions Flying Machine Baby Dragon
Clone
Baby Dragon
Bats Minions Flying Machine Inferno Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Flying Machine Inferno Tower Baby Dragon
Inferno Tower Bats Minions Flying Machine
Inferno Tower Bats Minions
Inferno Tower Bats Minions
Bats Minions Flying Machine Baby Dragon
Bats Minions Inferno Tower Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Inferno Tower Baby Dragon
Inferno Tower Minions
Inferno Tower
Bats Minions Flying Machine Baby Dragon
Minions Inferno Tower Bats Flying Machine Baby Dragon
Inferno Tower Bats Minions Flying Machine
Bats Minions Baby Dragon
Inferno Tower
Inferno Tower
Bats Minions Inferno Tower
Bats Minions Flying Machine Baby Dragon
Baby Dragon Bats Minions Flying Machine
Inferno Tower
Bats Minions Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Skeleton Barrel Flying Machine Baby Dragon
Bats Minions Inferno Tower
Bats Inferno Tower
Inferno Tower
Bats Minions Skeleton Barrel Flying Machine Baby Dragon
Bats Minions Flying Machine Inferno Tower
Inferno Tower
Bats Minions Flying Machine Inferno Tower Baby Dragon
Inferno Tower
Bats Minions Flying Machine Inferno Tower
Inferno Tower
Flying Machine Baby Dragon
Inferno Tower Bats Minions Flying Machine Baby Dragon
Bats Minions Flying Machine Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine
Baby Dragon
Bats Minions Skeleton Barrel Flying Machine Baby Dragon
Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine
Bats Minions
Skeleton Barrel Flying Machine
Flying Machine Baby Dragon
Flying Machine Skeleton Barrel Baby Dragon
Minions Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Bats Minions
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Minions Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Baby Dragon
Bats Flying Machine Baby Dragon
Bats Minions Skeleton Barrel Flying Machine
Skeleton Barrel Bats Minions Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Flying Machine
Bats Minions Flying Machine Baby Dragon
Bats Flying Machine
Skeleton Barrel Flying Machine Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: