My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Prince
Giant Snowball
Bats Minions Skeleton Army Witch
Zap
Bats Minions Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Bats Minions Skeleton Army Witch
Royal Delivery
Bats Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Fireball
Minions Skeleton Army Witch
Poison
Bats Minions Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Skeleton Army Mini P.E.K.K.A Valkyrie Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Minions Mini P.E.K.K.A Prince
Minions
Mega Knight Bats Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Bats Minions Valkyrie Mega Knight
Valkyrie
Bats Prince Minions Mini P.E.K.K.A Witch
Skeleton Army
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Bats Minions Witch
Mega Knight
Bats Minions Prince Mini P.E.K.K.A Witch

Defense Synergies 1 15

Bats
Minions Mini P.E.K.K.A Valkyrie Prince Mega Knight
Minions
Valkyrie Bats Prince Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Skeleton Army Witch
Valkyrie
Minions Bats Mini P.E.K.K.A Witch Prince
Skeleton Army
Mini P.E.K.K.A Prince
Witch
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Prince
Bats Minions Valkyrie Skeleton Army Witch
Mega Knight
Bats Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Minions Valkyrie Witch Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight Bats Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Prince Bats Minions Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Bats Minions Valkyrie Mega Knight
Bats Minions Witch
Valkyrie Mega Knight
Mini P.E.K.K.A Witch Minions Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Mega Knight
Bats Minions Valkyrie Skeleton Army Witch Mega Knight
Minions Bats Witch
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Bats Minions Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bats Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Mega Knight Bats Minions Valkyrie Skeleton Army Witch Prince
Valkyrie Witch Bats Minions Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Mega Knight Bats Minions Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Witch Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Skeleton Army Mega Knight Bats Minions Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight Bats
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Mega Knight
Bats Minions Witch
Mini P.E.K.K.A Skeleton Army Prince Bats Minions Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army Prince
Mega Knight Bats Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Mega Knight Bats Minions Mini P.E.K.K.A Valkyrie Witch Prince
Skeleton Army Mega Knight Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Minions Mini P.E.K.K.A Valkyrie Prince
Bats Minions Valkyrie Mega Knight Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Valkyrie Mega Knight
Bats Minions Witch
Witch
Bats Minions Mini P.E.K.K.A Prince
Valkyrie Prince
Minions
Prince
Witch
Mega Knight
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Prince Mega Knight
Valkyrie Witch Mega Knight
Minions Prince Mega Knight
Prince
Valkyrie Witch Mega Knight
Witch
Witch
Witch Prince Mega Knight
Bats Witch
Bats Minions Witch
Mini P.E.K.K.A
Mega Knight
Prince Mega Knight
Bats Minions Skeleton Army Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Prince Mega Knight
Bats Minions Witch
Bats Witch
Witch Prince Mega Knight

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