My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Clone
Giant Snowball
Bats Minions Mega Minion Clone Baby Dragon Witch
Zap
Bats Minions Clone Witch
Barbarian Barrel
Clone Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Bats Minions Clone Witch
Royal Delivery
Bats Minions Mega Minion Clone Baby Dragon Witch
Fireball
Minions Mega Minion Clone Baby Dragon Witch
Poison
Bats Minions Mega Minion Clone Witch
Lightning
Mega Minion Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Clone Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Mega Minion Clone Baby Dragon Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Mega Minion Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Mega Minion Clone Baby Dragon Golem
Minions
Bats Clone Baby Dragon Golem
Mega Minion
Golem Bats Baby Dragon
Rocket
Golem
Clone
Golem Bats Minions Baby Dragon Witch
Baby Dragon
Golem Bats Minions Mega Minion Clone Witch
Witch
Clone Baby Dragon Golem
Golem
Mega Minion Clone Baby Dragon Bats Minions Rocket Witch

Defense Synergies 0 6

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Mega Minion
Baby Dragon Witch
Rocket
Clone
Baby Dragon
Bats Minions Mega Minion Witch
Witch
Mega Minion Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Baby Dragon
Bats Minions Mega Minion Witch
Rocket Witch Bats Minions Mega Minion
Witch Bats Minions Mega Minion
Rocket
Bats Minions Mega Minion Baby Dragon
Bats Minions Mega Minion Rocket Baby Dragon Witch
Rocket Baby Dragon
Witch Minions
Bats Minions Witch Mega Minion Baby Dragon
Minions Mega Minion Bats Baby Dragon Witch
Bats Minions Rocket Witch
Rocket Bats Minions Mega Minion Baby Dragon Witch
Rocket
Bats Minions Witch
Bats Minions Mega Minion Baby Dragon Witch
Baby Dragon Witch Bats Minions Mega Minion
Bats Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Mega Minion Rocket Baby Dragon
Bats Minions Rocket Witch
Rocket Bats
Witch
Rocket Bats Minions Baby Dragon Witch
Rocket Bats Minions Mega Minion Witch
Rocket Bats Minions Mega Minion Baby Dragon Witch
Witch Mega Minion
Bats Minions Mega Minion Witch
Rocket
Rocket Witch
Baby Dragon Witch
Witch Bats Minions Mega Minion Rocket Baby Dragon
Bats Minions Mega Minion Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Bats Minions Mega Minion Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Rocket Bats Minions
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Bats Minions Rocket
Rocket Mega Minion Baby Dragon
Rocket Baby Dragon Witch
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon Witch
Mega Minion Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Bats Baby Dragon Witch
Rocket Bats Minions Mega Minion Witch
Mega Minion
Rocket
Rocket
Rocket
Bats Minions Rocket Witch
Rocket Mega Minion Baby Dragon Witch
Mega Minion Rocket Baby Dragon
Baby Dragon
Rocket
Mega Minion
Bats Minions Rocket Baby Dragon Witch
Bats Rocket Witch
Rocket Baby Dragon Witch

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