My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Guards
Giant Snowball
Bats Minions Goblin Gang Mega Minion Musketeer Guards Baby Dragon
Zap
Bats Minions Goblin Gang Guards
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Guards
The Log
Goblin Gang Musketeer Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Minions Goblin Gang Guards
Royal Delivery
Bats Minions Goblin Gang Mega Minion Musketeer Valkyrie Guards Baby Dragon
Fireball
Minions Goblin Gang Mega Minion Musketeer Baby Dragon
Poison
Bats Minions Goblin Gang Mega Minion Musketeer Guards
Lightning
Mega Minion Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Mega Minion Guards Musketeer Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Mega Minion Baby Dragon
Minions
Bats Valkyrie Baby Dragon
Goblin Gang
Valkyrie Baby Dragon
Mega Minion
Bats Valkyrie Baby Dragon
Musketeer
Valkyrie Baby Dragon
Valkyrie
Bats Musketeer Minions Goblin Gang Mega Minion Baby Dragon
Guards
Baby Dragon
Bats Minions Goblin Gang Mega Minion Musketeer Valkyrie

Defense Synergies 4 15

Bats
Minions Musketeer Valkyrie Baby Dragon
Minions
Valkyrie Bats Musketeer Baby Dragon
Goblin Gang
Musketeer Valkyrie Guards
Mega Minion
Musketeer Valkyrie Guards Baby Dragon
Musketeer
Goblin Gang Valkyrie Guards Bats Minions Mega Minion Baby Dragon
Valkyrie
Minions Musketeer Bats Goblin Gang Mega Minion Baby Dragon
Guards
Musketeer Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Bats Minions Mega Minion Musketeer Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Musketeer Valkyrie Baby Dragon
Bats Minions Goblin Gang Mega Minion Musketeer Valkyrie
Goblin Gang Bats Minions Mega Minion Musketeer Valkyrie
Bats Minions Goblin Gang Mega Minion Musketeer Valkyrie Guards
Valkyrie
Goblin Gang Bats Minions Mega Minion Musketeer Valkyrie Guards Baby Dragon
Bats Minions Mega Minion Musketeer Goblin Gang Baby Dragon
Musketeer Valkyrie Baby Dragon
Minions Goblin Gang Musketeer
Goblin Gang Guards Musketeer Valkyrie
Bats Minions Goblin Gang Valkyrie Guards Mega Minion Musketeer Baby Dragon
Minions Mega Minion Musketeer Bats Goblin Gang Baby Dragon
Bats Minions Goblin Gang Musketeer Valkyrie Guards
Valkyrie Bats Minions Goblin Gang Mega Minion Guards Baby Dragon
Goblin Gang
Goblin Gang
Bats Minions Goblin Gang Musketeer Valkyrie
Bats Minions Goblin Gang Mega Minion Musketeer Valkyrie Guards Baby Dragon
Valkyrie Baby Dragon Bats Minions Mega Minion Musketeer Guards
Musketeer
Goblin Gang Valkyrie Bats Minions Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards
Goblin Gang Mega Minion Musketeer Valkyrie Baby Dragon
Goblin Gang Guards Bats Minions Musketeer Valkyrie
Goblin Gang Valkyrie Guards Bats Musketeer
Goblin Gang Musketeer Valkyrie Guards
Bats Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Guards Bats Minions Mega Minion Musketeer Valkyrie
Valkyrie
Bats Minions Mega Minion Valkyrie Baby Dragon
Goblin Gang Mega Minion Musketeer Guards
Bats Minions Mega Minion Musketeer Valkyrie Guards
Valkyrie Guards
Goblin Gang Valkyrie Guards
Musketeer Valkyrie Baby Dragon
Goblin Gang Guards Bats Minions Mega Minion Musketeer Valkyrie Baby Dragon
Bats Minions Valkyrie Mega Minion Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie Guards
Valkyrie Baby Dragon
Bats Minions Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Bats Minions Goblin Gang Musketeer Guards
Musketeer Valkyrie
Musketeer Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bats Minions
Mega Minion Musketeer Baby Dragon
Valkyrie Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon
Mega Minion
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bats Musketeer Baby Dragon
Bats Minions Mega Minion Musketeer Guards
Mega Minion
Musketeer
Bats Minions Goblin Gang Musketeer Guards
Mega Minion Musketeer Baby Dragon
Goblin Gang Mega Minion Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Mega Minion Musketeer
Bats Minions Goblin Gang Musketeer Guards Baby Dragon
Bats Musketeer
Musketeer Baby Dragon

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