My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Guards Skeleton Army
Giant Snowball
Bats Minions Goblin Gang Guards Skeleton Army Baby Dragon
Zap
Bats Minions Goblin Gang Guards Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Guards Skeleton Army
The Log
Goblin Gang Guards Skeleton Army
Earthquake
Goblin Gang Guards Skeleton Army
Arrows
Bats Minions Goblin Gang Guards Skeleton Army
Royal Delivery
Bats Minions Goblin Gang Wizard Guards Skeleton Army Baby Dragon
Fireball
Minions Goblin Gang Wizard Skeleton Army Baby Dragon
Poison
Bats Minions Goblin Gang Wizard Guards Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Guards Skeleton Army Fireball Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Goblin Gang
Baby Dragon
Fireball
Baby Dragon
Wizard
Guards
Skeleton Army
Baby Dragon
Bats Minions Goblin Gang Fireball

Defense Synergies 0 9

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Goblin Gang
Guards Skeleton Army
Fireball
Wizard
Guards Skeleton Army
Guards
Goblin Gang Wizard Skeleton Army Baby Dragon
Skeleton Army
Goblin Gang Wizard Guards
Baby Dragon
Bats Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Baby Dragon
Skeleton Army Bats Minions Goblin Gang
Goblin Gang Skeleton Army Bats Minions
Skeleton Army Bats Minions Goblin Gang Guards
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Minions Guards Baby Dragon
Bats Minions Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minions Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army
Bats Minions Goblin Gang Guards Skeleton Army Fireball Wizard Baby Dragon
Minions Bats Goblin Gang Fireball Wizard Baby Dragon
Skeleton Army Bats Minions Goblin Gang Fireball Wizard Guards
Fireball Wizard Skeleton Army Bats Minions Goblin Gang Guards Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Wizard Bats Minions Goblin Gang Fireball Skeleton Army
Fireball Bats Minions Goblin Gang Wizard Guards Skeleton Army Baby Dragon
Wizard Baby Dragon Bats Minions Fireball Guards
Goblin Gang Wizard Skeleton Army Bats Minions Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Fireball
Fireball Goblin Gang Wizard Baby Dragon
Goblin Gang Guards Skeleton Army Bats Minions
Goblin Gang Guards Skeleton Army Bats Fireball
Goblin Gang Guards Skeleton Army
Fireball Wizard Bats Minions Goblin Gang Baby Dragon
Goblin Gang Guards Skeleton Army Bats Minions Fireball
Skeleton Army
Bats Minions Fireball Skeleton Army Baby Dragon
Goblin Gang Guards Skeleton Army
Bats Minions Guards
Skeleton Army Fireball Guards
Skeleton Army Goblin Gang Fireball Wizard Guards
Wizard Fireball Skeleton Army Baby Dragon
Goblin Gang Guards Skeleton Army Bats Minions Fireball Baby Dragon
Bats Minions Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Wizard Baby Dragon
Fireball Wizard Bats Minions Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Minions Goblin Gang Fireball Guards
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Minions
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Minions Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Minions Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Goblin Gang Fireball Guards Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Minions Goblin Gang Fireball Guards Baby Dragon
Bats Fireball
Fireball Baby Dragon

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