My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Barrel Inferno Dragon
Giant Snowball
Bats Minions Goblin Barrel Princess Inferno Dragon
Zap
Bats Minions Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Princess
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Bats Minions Goblin Barrel Princess
Royal Delivery
Bats Minions Wizard Goblin Barrel Princess Inferno Dragon
Fireball
Minions Wizard Goblin Barrel Princess Inferno Dragon
Poison
Bats Minions Wizard Princess
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Barrel Princess Fireball Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Barrel Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Goblin Barrel Golem Inferno Dragon
Minions
Bats Golem Inferno Dragon
Fireball
Golem Princess
Wizard
Golem
Goblin Barrel
Bats Golem Princess
Golem
Fireball Bats Minions Wizard Goblin Barrel
Princess
Fireball Goblin Barrel
Inferno Dragon
Bats Minions

Defense Synergies 0 3

Bats
Minions Inferno Dragon
Minions
Bats
Fireball
Princess
Wizard
Goblin Barrel
Golem
Princess
Fireball
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Inferno Dragon Bats Minions
Bats Minions Inferno Dragon
Inferno Dragon Bats Minions
Fireball Princess
Fireball Bats Minions
Bats Minions Inferno Dragon Fireball Wizard Princess
Fireball
Inferno Dragon Minions Princess
Bats Minions Fireball Wizard Princess
Minions Inferno Dragon Bats Fireball Wizard Princess
Bats Minions Fireball Wizard
Fireball Wizard Bats Minions Princess
Inferno Dragon
Fireball Inferno Dragon
Wizard Bats Minions Fireball
Fireball Bats Minions Wizard
Wizard Bats Minions Fireball Princess Inferno Dragon
Inferno Dragon
Wizard Bats Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Wizard Inferno Dragon
Bats Minions
Bats Fireball
Inferno Dragon
Fireball Wizard Bats Minions Princess
Bats Minions Fireball
Inferno Dragon
Bats Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Minions
Fireball
Fireball Wizard
Wizard Fireball Princess
Bats Minions Fireball Inferno Dragon
Bats Minions Fireball Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Minions Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Bats Minions Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats Minions
Fireball Wizard Princess
Fireball Wizard Princess
Minions Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Inferno Dragon
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats Fireball Wizard Princess
Bats Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Bats Minions Fireball Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats Minions Fireball Princess
Bats Fireball Princess
Fireball Princess

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