My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Bats Minions Mega Minion Miner
Zap
Bats Minions
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mega Minion Mini P.E.K.K.A Miner
Fireball
Minions Mega Minion
Poison
Bats Minions Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Poison Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Mega Minion Miner Mini P.E.K.K.A Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Mega Minion

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Minions Mega Minion Mini P.E.K.K.A Golem
Zap
Mega Minion Miner Bats Minions Mini P.E.K.K.A Poison Golem
Minions
Miner Bats Zap Mini P.E.K.K.A Golem
Mega Minion
Zap Golem Bats Poison Miner
Mini P.E.K.K.A
Bats Zap Minions Golem
Poison
Golem Miner Zap Mega Minion
Golem
Mega Minion Poison Bats Zap Minions Mini P.E.K.K.A
Miner
Bats Zap Minions Poison Mega Minion

Defense Synergies 2 7

Bats
Zap Minions Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bats Minions Poison Miner
Minions
Bats Zap
Mega Minion
Zap Miner
Mini P.E.K.K.A
Zap Bats
Poison
Zap
Golem
Miner
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Mini P.E.K.K.A Bats Zap Minions Mega Minion
Mini P.E.K.K.A Bats Minions Mega Minion
Mini P.E.K.K.A Bats Minions Mega Minion
Mini P.E.K.K.A Poison
Bats Zap Minions Mega Minion
Bats Minions Mega Minion Zap Poison
Zap Poison
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Miner
Bats Minions Poison Zap Mega Minion
Minions Mega Minion Bats Zap Poison
Mini P.E.K.K.A Bats Zap Minions
Bats Zap Minions Mega Minion Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Poison
Bats Zap Minions Mega Minion
Zap Poison Bats Minions Mega Minion
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Poison Zap Mega Minion Mini P.E.K.K.A Miner
Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A
Poison Bats Zap Minions
Mini P.E.K.K.A Bats Minions Mega Minion
Mini P.E.K.K.A
Zap Bats Minions Mega Minion Mini P.E.K.K.A Poison
Mega Minion
Bats Minions Mega Minion Mini P.E.K.K.A
Zap Poison
Mini P.E.K.K.A
Bats Zap Minions Mega Minion Mini P.E.K.K.A Poison
Bats Minions Poison Zap Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Bats Zap Minions Mega Minion
Poison
Poison Zap
Poison Miner Zap
Bats Minions Mini P.E.K.K.A Poison
Poison Miner Zap
Poison Zap
Poison Miner
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Minions Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Poison
Zap Poison Miner
Minions Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Miner Zap
Zap Poison Miner
Poison Miner Zap
Poison Bats Zap
Zap Bats Minions Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Zap Miner
Zap Poison
Poison
Zap Bats Minions
Poison Zap Mega Minion
Poison Miner Mega Minion Mini P.E.K.K.A
Zap Poison
Zap Poison
Mega Minion
Zap Bats Minions Poison
Bats Zap Poison
Poison Zap Miner

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