My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Miner Night Witch Lava Hound
Giant Snowball
Bats Goblin Gang Clone Miner Night Witch Lava Hound
Zap
Bats Goblin Gang Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Clone Hunter Night Witch
The Log
Goblin Gang Clone Hunter
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone Night Witch Lava Hound
Royal Delivery
Bats Goblin Gang Clone Hunter Miner Night Witch Lava Hound
Fireball
Goblin Gang Clone Hunter Night Witch Lava Hound
Poison
Bats Goblin Gang Clone Hunter Night Witch Lava Hound
Lightning
Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Clone Miner Hunter Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Clone

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Zap Clone
Zap
Miner Bats Hunter Night Witch Lava Hound
Goblin Gang
Miner Clone Lava Hound
Clone
Night Witch Lava Hound Bats Goblin Gang
Hunter
Zap
Miner
Bats Zap Goblin Gang Lava Hound
Night Witch
Clone Zap Lava Hound
Lava Hound
Bats Clone Miner Zap Goblin Gang Night Witch

Defense Synergies 0 7

Bats
Zap Hunter
Zap
Bats Goblin Gang Hunter Miner Night Witch
Goblin Gang
Zap Miner
Clone
Hunter
Bats Zap
Miner
Zap Goblin Gang
Night Witch
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Hunter Bats Zap Goblin Gang Night Witch
Goblin Gang Hunter Bats Night Witch
Hunter Night Witch Bats Goblin Gang
Goblin Gang Bats Zap Hunter Night Witch
Bats Hunter Zap Goblin Gang Night Witch
Zap
Hunter Goblin Gang Night Witch
Goblin Gang Hunter Miner Night Witch
Bats Goblin Gang Zap Hunter Night Witch
Hunter Bats Zap Goblin Gang Night Witch
Hunter Night Witch Bats Zap Goblin Gang
Bats Zap Goblin Gang Hunter Night Witch
Goblin Gang Hunter
Zap Goblin Gang Hunter
Bats Goblin Gang Hunter Night Witch
Bats Zap Goblin Gang Hunter Night Witch
Zap Hunter Bats
Hunter
Goblin Gang Bats Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Hunter Miner
Goblin Gang Bats Zap Hunter
Goblin Gang Hunter Bats Zap Night Witch
Goblin Gang Hunter Night Witch
Bats Zap Goblin Gang Hunter
Goblin Gang Bats Hunter Night Witch
Hunter
Zap Bats
Goblin Gang
Bats Hunter
Zap
Goblin Gang Hunter Night Witch
Goblin Gang Bats Zap Hunter Night Witch
Bats Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap
Bats Zap Hunter
Zap Hunter
Miner Zap
Bats Goblin Gang Night Witch
Miner Zap
Zap
Hunter Miner
Zap
Zap Hunter
Bats Night Witch
Zap Hunter
Zap Miner
Night Witch
Zap
Zap Hunter
Miner Zap Hunter
Zap Miner
Miner Zap
Bats Zap Hunter Night Witch
Zap Bats
Night Witch
Zap Hunter Miner Night Witch
Zap
Zap Bats Goblin Gang Night Witch
Zap Hunter
Miner Goblin Gang Hunter
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap Miner

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