My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Executioner Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner Bandit
Fireball
Goblin Gang Hog Rider Executioner Bandit
Poison
Bats Goblin Gang Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Bandit Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Tornado Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Bandit
Goblin Gang
Hog Rider Bandit
Fireball
Hog Rider Tornado Mega Knight
Hog Rider
Bats Goblin Gang Fireball Tornado Executioner Bandit Mega Knight
Tornado
Fireball Executioner Hog Rider Mega Knight
Executioner
Tornado Hog Rider Bandit Mega Knight
Bandit
Bats Goblin Gang Hog Rider Executioner Mega Knight
Mega Knight
Bats Fireball Hog Rider Tornado Executioner Bandit

Defense Synergies 2 9

Bats
Bandit Mega Knight
Goblin Gang
Bandit
Fireball
Tornado Bandit Mega Knight
Hog Rider
Tornado
Fireball Executioner Mega Knight
Executioner
Tornado Bandit Mega Knight
Bandit
Bats Goblin Gang Fireball Executioner Mega Knight
Mega Knight
Bats Fireball Tornado Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Bats Goblin Gang Executioner Bandit Mega Knight
Goblin Gang Tornado Mega Knight Bats Executioner Bandit
Bats Goblin Gang Bandit Mega Knight
Fireball Tornado Mega Knight
Goblin Gang Fireball Tornado Bats Executioner Bandit Mega Knight
Bats Tornado Goblin Gang Fireball Executioner
Fireball Bandit Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Bandit Mega Knight
Bats Goblin Gang Executioner Fireball Tornado Bandit Mega Knight
Executioner Bats Goblin Gang Fireball Tornado
Mega Knight Bats Goblin Gang Fireball Bandit
Fireball Executioner Mega Knight Bats Goblin Gang Tornado
Goblin Gang Bandit Mega Knight
Tornado Goblin Gang Fireball Bandit Mega Knight
Mega Knight Bats Goblin Gang Fireball Tornado Executioner
Fireball Mega Knight Bats Goblin Gang Tornado Executioner Bandit
Tornado Executioner Bats Fireball Bandit Mega Knight
Tornado
Goblin Gang Mega Knight Bats Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bandit
Fireball Bandit Goblin Gang Executioner Mega Knight
Goblin Gang Bandit Mega Knight Bats
Goblin Gang Mega Knight Bats Fireball Tornado Bandit
Goblin Gang Executioner Bandit Mega Knight
Fireball Executioner Bats Goblin Gang Tornado
Goblin Gang Bats Fireball Bandit
Mega Knight
Mega Knight Bats Fireball Tornado Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Fireball Tornado
Mega Knight Goblin Gang Fireball Executioner Bandit
Fireball Executioner Mega Knight
Goblin Gang Bats Fireball Tornado Executioner
Bats Executioner Mega Knight Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Mega Knight
Fireball Executioner Bats Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado Bandit
Bats Goblin Gang Fireball Tornado
Fireball Tornado Bandit
Fireball Tornado Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Bandit
Fireball Executioner Bandit Mega Knight
Fireball Tornado
Bats
Fireball Executioner Bandit Mega Knight
Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner Mega Knight
Fireball Tornado Executioner Bandit
Fireball Tornado Bandit Mega Knight
Fireball Tornado Bandit
Bats Fireball Tornado Executioner
Bats Fireball
Fireball
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Bandit
Fireball Tornado Executioner
Fireball
Fireball Goblin Gang Executioner Mega Knight
Fireball Executioner
Fireball Tornado
Executioner Mega Knight
Bats Goblin Gang Fireball Tornado
Bats Fireball Tornado Executioner
Fireball Tornado Executioner Bandit Mega Knight

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