My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Mortar Prince
Barbarian Barrel
Goblin Gang Mortar Magic Archer
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Prince Miner Magic Archer
Fireball
Goblin Gang Mortar Magic Archer
Poison
Bats Goblin Gang Mortar Magic Archer
Lightning
Mortar Prince Magic Archer
Rocket
Mortar Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Mortar Fireball Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Prince
Goblin Gang
Miner Mortar Prince
Mortar
Miner Bats Goblin Gang Fireball The Log
Fireball
Mortar The Log Miner Magic Archer
Prince
Bats Goblin Gang The Log Miner Magic Archer
The Log
Mortar Fireball Prince Miner Magic Archer
Miner
Bats Goblin Gang Mortar Fireball Prince The Log Magic Archer
Magic Archer
Fireball Prince The Log Miner

Defense Synergies 2 14

Bats
Mortar Prince The Log
Goblin Gang
Mortar Prince The Log Miner Magic Archer
Mortar
Bats Goblin Gang Fireball The Log
Fireball
The Log Mortar Miner
Prince
The Log Bats Goblin Gang Magic Archer
The Log
Fireball Prince Bats Goblin Gang Mortar Miner Magic Archer
Miner
Goblin Gang Fireball The Log
Magic Archer
Goblin Gang Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log Magic Archer
Bats Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince Bats
Prince Bats Goblin Gang Mortar
Fireball Prince The Log
Goblin Gang Fireball The Log Bats Magic Archer
Bats Goblin Gang Mortar Fireball Magic Archer
Fireball The Log Magic Archer
Goblin Gang Mortar Prince
Goblin Gang Prince Miner
Bats Goblin Gang Fireball The Log Magic Archer
Bats Goblin Gang Fireball Magic Archer
Mortar Prince Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Mortar Prince The Log Magic Archer
Goblin Gang Mortar Prince
Goblin Gang Mortar Fireball Prince The Log
Bats Goblin Gang Mortar Fireball Prince
Mortar Fireball Bats Goblin Gang Prince The Log Magic Archer
Mortar The Log Bats Fireball Magic Archer
Mortar Prince
Goblin Gang Bats Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Mortar Prince The Log Miner Magic Archer
Goblin Gang Bats Prince The Log
Goblin Gang Prince Bats Fireball The Log
Goblin Gang Prince
Fireball Bats Goblin Gang Magic Archer
Goblin Gang Prince Bats Fireball
Prince
Bats Mortar Fireball Prince The Log Magic Archer
Goblin Gang
Bats Prince
Fireball Prince The Log
Prince Goblin Gang Fireball
Fireball Magic Archer
Goblin Gang Bats Mortar Fireball Prince The Log Magic Archer
Bats Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar The Log
Mortar Fireball The Log Miner Magic Archer
Fireball The Log Miner Magic Archer
Fireball Prince The Log
Fireball Mortar The Log Magic Archer
Fireball Bats Magic Archer
Mortar The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Miner Mortar
Bats Goblin Gang Fireball Prince
Miner Mortar Fireball Prince The Log Magic Archer
Fireball Magic Archer
Mortar Fireball The Log Miner Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Prince The Log Magic Archer
Mortar Fireball The Log Magic Archer
Magic Archer Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball Prince The Log Magic Archer
Mortar Fireball The Log Miner Magic Archer
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Mortar Fireball The Log
The Log Mortar Fireball Magic Archer
Mortar Fireball The Log Miner Magic Archer
Fireball Mortar Prince The Log Miner Magic Archer
Fireball Miner Mortar The Log Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Mortar Fireball The Log Miner Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Bats Goblin Gang Fireball Prince Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Miner Goblin Gang Prince Magic Archer
The Log Mortar Fireball Magic Archer
Fireball
Prince
Bats Goblin Gang Fireball The Log Magic Archer
Bats Fireball Magic Archer
Mortar Fireball Prince The Log Miner Magic Archer

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