My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Musketeer Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Bandit
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Valkyrie Wizard Skeleton Army Bandit
Fireball
Musketeer Wizard Skeleton Army Bandit
Poison
Bats Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Bandit
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Bandit Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Musketeer Valkyrie Wizard Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Bandit Mega Knight
Valkyrie
Bats Musketeer Mini P.E.K.K.A Wizard Bandit
Wizard
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Skeleton Army
Bandit
Bats Musketeer Valkyrie Wizard Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Musketeer Wizard Bandit

Defense Synergies 1 19

Bats
Mini P.E.K.K.A Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Bats Musketeer Valkyrie Wizard Skeleton Army
Musketeer
Valkyrie Bats Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Valkyrie
Musketeer Bats Mini P.E.K.K.A Wizard Bandit
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Bandit Mega Knight
Skeleton Army
Mini P.E.K.K.A Musketeer Wizard Bandit
Bandit
Bats Musketeer Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Bats Musketeer Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Bats Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Musketeer Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Bats Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Musketeer Valkyrie Bandit Mega Knight
Bats Musketeer Wizard
Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Bandit Mega Knight
Bats Valkyrie Skeleton Army Musketeer Wizard Bandit Mega Knight
Musketeer Bats Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Musketeer Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Mega Knight Bats Musketeer Valkyrie Wizard Skeleton Army Bandit
Valkyrie Wizard Bats Musketeer Bandit Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bandit
Bandit Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Skeleton Army Bandit Mega Knight Bats Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bats Musketeer Bandit
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Bandit Mega Knight
Wizard Bats Musketeer
Mini P.E.K.K.A Skeleton Army Bats Musketeer Valkyrie Bandit
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Musketeer Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Wizard Bandit
Wizard Musketeer Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Musketeer Valkyrie
Bats Valkyrie Mega Knight Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Musketeer Bandit
Bandit
Musketeer Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Musketeer
Musketeer Wizard
Wizard
Wizard Bandit
Bats Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard Bandit
Musketeer Wizard
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Wizard Bandit
Musketeer Wizard Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Bandit Mega Knight
Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Valkyrie Wizard Mega Knight
Musketeer Wizard Bandit
Musketeer Wizard Bandit Mega Knight
Musketeer Bandit
Bats Musketeer Wizard
Bats Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard Bandit Mega Knight
Mega Knight
Wizard
Bats Musketeer Skeleton Army Bandit
Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Bandit Mega Knight

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