My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Furnace Baby Dragon Inferno Dragon
Zap
Bats Furnace Inferno Dragon
Barbarian Barrel
Valkyrie Furnace
The Log
Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Inferno Dragon
Fireball
Hog Rider Furnace Baby Dragon Inferno Dragon
Poison
Bats Furnace
Lightning
Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Inferno Dragon
Rocket
Valkyrie Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mini P.E.K.K.A Valkyrie Hog Rider Furnace Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Mini P.E.K.K.A Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon Inferno Dragon
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Furnace Baby Dragon The Log
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Furnace Baby Dragon
Hog Rider
Bats Valkyrie The Log Mini P.E.K.K.A Furnace Baby Dragon
Furnace
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Hog Rider Furnace Inferno Dragon
The Log
Hog Rider Mini P.E.K.K.A
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 15

Bats
Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon
Mini P.E.K.K.A
The Log Bats Valkyrie Furnace Baby Dragon
Valkyrie
Bats Mini P.E.K.K.A Furnace Baby Dragon The Log
Hog Rider
Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace The Log Inferno Dragon
The Log
Mini P.E.K.K.A Bats Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Furnace The Log
Mini P.E.K.K.A Furnace Bats Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Furnace
Mini P.E.K.K.A Valkyrie The Log
The Log Bats Valkyrie Furnace Baby Dragon
Bats Furnace Inferno Dragon Baby Dragon
Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Inferno Dragon Furnace
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Furnace Baby Dragon The Log
Inferno Dragon Bats Furnace Baby Dragon
Mini P.E.K.K.A Furnace Bats Valkyrie The Log
Valkyrie Bats Mini P.E.K.K.A Furnace Baby Dragon The Log
Mini P.E.K.K.A Inferno Dragon Furnace
Mini P.E.K.K.A Furnace The Log Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace
Bats Valkyrie Furnace Baby Dragon The Log
Valkyrie Furnace Baby Dragon The Log Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Bats Mini P.E.K.K.A Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace The Log
Mini P.E.K.K.A Valkyrie Bats The Log
Mini P.E.K.K.A Valkyrie Inferno Dragon
Furnace Bats Baby Dragon
Mini P.E.K.K.A Bats Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Valkyrie Furnace Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace Baby Dragon The Log Inferno Dragon
Bats Valkyrie Mini P.E.K.K.A Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Furnace Baby Dragon The Log
Bats Furnace Baby Dragon
Furnace Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Mini P.E.K.K.A
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Furnace Baby Dragon
Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Bats Furnace Baby Dragon
Bats
Mini P.E.K.K.A
The Log
The Log
Bats
Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon
The Log Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log

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