My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Balloon
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Dark Prince Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Dark Prince Balloon Ice Wizard Magic Archer
Fireball
Balloon Ice Wizard Magic Archer
Poison
Bats Balloon Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Balloon Ice Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Mini P.E.K.K.A Dark Prince Poison Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Bats Dark Prince The Log Ice Wizard Magic Archer
Dark Prince
Bats Mini P.E.K.K.A Poison Balloon Ice Wizard Magic Archer
Poison
Dark Prince Balloon The Log
Balloon
Bats Dark Prince Poison The Log Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Poison Balloon Magic Archer
Ice Wizard
Mini P.E.K.K.A Dark Prince Balloon
Magic Archer
Mini P.E.K.K.A Dark Prince Balloon The Log

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Dark Prince The Log Ice Wizard
Mini P.E.K.K.A
The Log Bats Ice Wizard Magic Archer
Dark Prince
Bats Poison The Log Ice Wizard Magic Archer
Poison
Dark Prince The Log Ice Wizard
Balloon
The Log
Mini P.E.K.K.A Bats Dark Prince Poison Ice Wizard Magic Archer
Ice Wizard
Bats Mini P.E.K.K.A Dark Prince Poison The Log
Magic Archer
Mini P.E.K.K.A Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Mini P.E.K.K.A Bats Dark Prince The Log Ice Wizard
Mini P.E.K.K.A Bats Dark Prince Ice Wizard
Mini P.E.K.K.A Bats Dark Prince Ice Wizard
Mini P.E.K.K.A Dark Prince Poison The Log
The Log Bats Dark Prince Ice Wizard Magic Archer
Bats Poison Ice Wizard Magic Archer
Poison The Log Magic Archer
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Dark Prince Ice Wizard
Bats Poison Ice Wizard Dark Prince The Log Magic Archer
Bats Poison Ice Wizard Magic Archer
Mini P.E.K.K.A Bats Dark Prince The Log Ice Wizard
Bats Mini P.E.K.K.A Dark Prince Poison The Log Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Dark Prince Poison
Bats Dark Prince The Log Ice Wizard Magic Archer
Poison The Log Bats Dark Prince Ice Wizard Magic Archer
Mini P.E.K.K.A
Dark Prince Bats Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Poison Mini P.E.K.K.A The Log Magic Archer
Bats Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Bats The Log
Mini P.E.K.K.A Dark Prince
Poison Bats Ice Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Bats Ice Wizard
Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince Poison The Log Magic Archer
Bats Mini P.E.K.K.A Dark Prince
Dark Prince Poison The Log
Mini P.E.K.K.A Dark Prince
Magic Archer
Bats Mini P.E.K.K.A Dark Prince Poison The Log Magic Archer
Bats Poison Mini P.E.K.K.A Dark Prince The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Ice Wizard Magic Archer
Poison The Log Magic Archer
Dark Prince Poison The Log
Poison Dark Prince The Log Magic Archer
Poison Bats Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Wizard Magic Archer
Poison The Log
Bats Mini P.E.K.K.A Poison
Poison Dark Prince The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Dark Prince Ice Wizard Magic Archer
Poison The Log Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Bats Ice Wizard Magic Archer
Bats Poison
Mini P.E.K.K.A
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Bats Dark Prince Magic Archer
Poison Ice Wizard Magic Archer
The Log
Poison Mini P.E.K.K.A Dark Prince Magic Archer
The Log Poison Magic Archer
Poison
Dark Prince
Bats Poison The Log Magic Archer
Bats Poison Magic Archer
Poison Dark Prince The Log Magic Archer

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