My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Mega Minion Baby Dragon
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Baby Dragon Dark Prince Prince P.E.K.K.A
Fireball
Mega Minion Baby Dragon
Poison
Bats Mega Minion
Lightning
Mega Minion Baby Dragon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Tornado Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Baby Dragon Dark Prince Prince P.E.K.K.A
Mega Minion
Bats Baby Dragon Poison
Tornado
Baby Dragon P.E.K.K.A Dark Prince Poison
Baby Dragon
Tornado Bats Mega Minion Dark Prince Poison Prince P.E.K.K.A
Dark Prince
Prince Bats Tornado Baby Dragon Poison
Poison
P.E.K.K.A Mega Minion Tornado Baby Dragon Dark Prince Prince
Prince
Dark Prince Bats Baby Dragon Poison
P.E.K.K.A
Tornado Poison Bats Baby Dragon

Defense Synergies 1 16

Bats
Baby Dragon Dark Prince Prince P.E.K.K.A
Mega Minion
Tornado Baby Dragon Dark Prince
Tornado
P.E.K.K.A Mega Minion Baby Dragon Dark Prince Poison Prince
Baby Dragon
Bats Mega Minion Tornado Dark Prince Prince P.E.K.K.A
Dark Prince
Bats Mega Minion Tornado Baby Dragon Poison Prince
Poison
Tornado Dark Prince
Prince
Bats Tornado Baby Dragon Dark Prince
P.E.K.K.A
Tornado Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
P.E.K.K.A Bats Mega Minion Dark Prince Prince
Tornado Prince P.E.K.K.A Bats Mega Minion Dark Prince
Prince P.E.K.K.A Bats Mega Minion Dark Prince
Tornado Dark Prince Poison Prince P.E.K.K.A
Tornado Bats Mega Minion Baby Dragon Dark Prince
Bats Mega Minion Tornado Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado Prince
Tornado Dark Prince Prince
Bats Poison Mega Minion Tornado Baby Dragon Dark Prince
Mega Minion Bats Tornado Baby Dragon Poison
Prince P.E.K.K.A Bats Dark Prince
Bats Mega Minion Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A
P.E.K.K.A Prince
Tornado Prince P.E.K.K.A
Bats Tornado Dark Prince Poison Prince P.E.K.K.A
Bats Mega Minion Tornado Baby Dragon Dark Prince Prince
Tornado Baby Dragon Poison Bats Mega Minion Dark Prince
P.E.K.K.A Tornado Prince
Dark Prince Bats Baby Dragon Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A
Poison Mega Minion Baby Dragon Prince
P.E.K.K.A Bats Dark Prince Prince
Dark Prince Prince P.E.K.K.A Bats Tornado
P.E.K.K.A Dark Prince Prince
Poison Bats Tornado Baby Dragon
Dark Prince Prince P.E.K.K.A Bats Mega Minion
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Bats Mega Minion Tornado Baby Dragon Dark Prince Poison Prince
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Dark Prince Prince
P.E.K.K.A Tornado Dark Prince Poison Prince
Dark Prince Prince P.E.K.K.A
Baby Dragon
Bats Mega Minion Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A
Bats Poison Mega Minion Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Tornado Baby Dragon
Baby Dragon Poison
Dark Prince Poison Prince
Poison Baby Dragon Dark Prince
Poison Bats Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Bats Tornado Poison Prince
Poison Tornado Dark Prince Prince
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison Prince
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Bats
Mega Minion Baby Dragon Dark Prince Poison Prince
Tornado Baby Dragon Poison
Baby Dragon Poison Prince
Tornado Poison
Tornado Prince
Baby Dragon Poison
Tornado Poison Baby Dragon Dark Prince
Mega Minion
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison Prince
Poison Tornado Baby Dragon
Poison Bats Tornado Baby Dragon
Bats Mega Minion Poison
Mega Minion
Poison
Poison
P.E.K.K.A Prince
Poison
Bats Dark Prince Prince
Poison Mega Minion Tornado Baby Dragon
Poison Mega Minion Baby Dragon Dark Prince Prince
Baby Dragon Poison
Tornado Poison
Mega Minion Dark Prince Prince P.E.K.K.A
Bats Tornado Baby Dragon Poison
Bats Tornado Poison
Poison Tornado Baby Dragon Dark Prince Prince

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