My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Dark Prince Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Night Witch
Giant Snowball
Bats Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Bats Dark Prince Night Witch
Barbarian Barrel
Dark Prince Lumberjack Night Witch
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Baby Dragon Dark Prince Lumberjack Night Witch
Fireball
Mega Minion Baby Dragon Lumberjack Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Dark Prince Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Baby Dragon Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Tornado Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Baby Dragon Dark Prince Golem Lumberjack
Mega Minion
Golem Bats Baby Dragon
Tornado
Baby Dragon Dark Prince Golem Night Witch
Baby Dragon
Tornado Golem Bats Mega Minion Dark Prince Lumberjack
Dark Prince
Bats Tornado Baby Dragon Golem Lumberjack
Golem
Mega Minion Baby Dragon Night Witch Bats Tornado Dark Prince Lumberjack
Lumberjack
Bats Baby Dragon Dark Prince Golem Night Witch
Night Witch
Golem Tornado Lumberjack

Defense Synergies 0 13

Bats
Baby Dragon Dark Prince Lumberjack
Mega Minion
Tornado Baby Dragon Dark Prince Lumberjack Night Witch
Tornado
Mega Minion Baby Dragon Dark Prince
Baby Dragon
Bats Mega Minion Tornado Dark Prince Lumberjack
Dark Prince
Bats Mega Minion Tornado Baby Dragon Night Witch
Golem
Lumberjack
Bats Mega Minion Baby Dragon
Night Witch
Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Lumberjack Bats Mega Minion Dark Prince Night Witch
Tornado Lumberjack Bats Mega Minion Dark Prince Night Witch
Lumberjack Night Witch Bats Mega Minion Dark Prince
Tornado Dark Prince Lumberjack
Tornado Bats Mega Minion Baby Dragon Dark Prince Lumberjack Night Witch
Bats Mega Minion Tornado Baby Dragon Night Witch
Baby Dragon
Tornado Lumberjack Night Witch
Tornado Dark Prince Lumberjack Night Witch
Bats Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Night Witch
Mega Minion Bats Tornado Baby Dragon Night Witch
Lumberjack Night Witch Bats Dark Prince
Bats Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Night Witch
Lumberjack
Tornado Lumberjack
Bats Tornado Dark Prince Lumberjack Night Witch
Bats Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Night Witch
Tornado Baby Dragon Bats Mega Minion Dark Prince Lumberjack
Tornado Lumberjack
Dark Prince Bats Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Mega Minion Baby Dragon Lumberjack
Lumberjack Bats Dark Prince
Dark Prince Lumberjack Bats Tornado Night Witch
Dark Prince Lumberjack Night Witch
Bats Tornado Baby Dragon
Dark Prince Bats Mega Minion Lumberjack Night Witch
Dark Prince Lumberjack
Bats Mega Minion Tornado Baby Dragon Dark Prince
Mega Minion
Bats Mega Minion Dark Prince Lumberjack
Tornado Dark Prince
Dark Prince Lumberjack Night Witch
Baby Dragon
Bats Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Night Witch
Bats Mega Minion Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Dark Prince
Baby Dragon Dark Prince
Bats Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Bats Tornado Lumberjack Night Witch
Tornado Dark Prince
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Bats Night Witch
Mega Minion Baby Dragon Dark Prince
Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon Dark Prince
Mega Minion
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Bats Tornado Baby Dragon Night Witch
Bats Mega Minion
Mega Minion Night Witch
Night Witch
Bats Dark Prince Night Witch
Mega Minion Tornado Baby Dragon
Mega Minion Baby Dragon Dark Prince Lumberjack
Baby Dragon
Tornado
Mega Minion Dark Prince
Bats Tornado Baby Dragon
Bats Tornado
Tornado Baby Dragon Dark Prince

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