My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Wizard Three Musketeers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Three Musketeers Balloon
Giant Snowball
Bats Mega Minion Three Musketeers Balloon
Zap
Bats Three Musketeers Balloon
Barbarian Barrel
Wizard Three Musketeers
The Log
Mini P.E.K.K.A Three Musketeers
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Wizard Three Musketeers Balloon
Fireball
Mega Minion Wizard Three Musketeers Balloon
Poison
Bats Mega Minion Wizard Three Musketeers Balloon
Lightning
Mega Minion Mini P.E.K.K.A Wizard Three Musketeers Balloon
Rocket
Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Mini P.E.K.K.A Giant Wizard Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Mega Minion Mini P.E.K.K.A

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Mega Minion Mini P.E.K.K.A Rage
Mega Minion
Giant Bats Balloon
Mini P.E.K.K.A
Giant Bats Wizard Rage
Giant
Bats Mega Minion Mini P.E.K.K.A Rage Wizard Three Musketeers Balloon
Wizard
Mini P.E.K.K.A Giant Rage Balloon
Three Musketeers
Giant Rage
Rage
Giant Balloon Bats Mini P.E.K.K.A Wizard Three Musketeers
Balloon
Bats Rage Mega Minion Giant Wizard

Defense Synergies 0 3

Bats
Mini P.E.K.K.A
Mega Minion
Wizard
Mini P.E.K.K.A
Bats Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A
Three Musketeers
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mini P.E.K.K.A Bats Mega Minion Three Musketeers
Mini P.E.K.K.A Three Musketeers Bats Mega Minion
Mini P.E.K.K.A Three Musketeers Bats Mega Minion
Mini P.E.K.K.A
Bats Mega Minion
Bats Mega Minion Three Musketeers Wizard
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Bats Mega Minion Wizard
Mega Minion Three Musketeers Bats Wizard
Mini P.E.K.K.A Bats Wizard Three Musketeers
Wizard Three Musketeers Bats Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Bats Mini P.E.K.K.A
Bats Mega Minion Wizard Three Musketeers
Wizard Bats Mega Minion
Mini P.E.K.K.A Three Musketeers
Wizard Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Three Musketeers
Wizard Bats Three Musketeers
Mini P.E.K.K.A Bats Mega Minion
Mini P.E.K.K.A
Bats Mega Minion Mini P.E.K.K.A
Mega Minion Three Musketeers
Bats Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Bats Mega Minion Mini P.E.K.K.A Three Musketeers
Bats Mega Minion Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Bats Mega Minion
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A Three Musketeers
Wizard
Wizard
Three Musketeers
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Bats Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Wizard
Wizard
Mega Minion
Wizard
Wizard
Bats Wizard
Bats Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Wizard
Wizard
Bats
Mega Minion Wizard Three Musketeers
Mega Minion Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Mega Minion Three Musketeers
Bats
Bats

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