My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton
Giant Snowball
Bats Mega Minion Guards Electro Dragon
Zap
Bats Guards
Barbarian Barrel
Guards Giant Skeleton
The Log
Guards Giant Skeleton
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Guards Electro Dragon Giant Skeleton
Fireball
Mega Minion Electro Dragon
Poison
Bats Mega Minion Guards Electro Dragon
Lightning
Mega Minion Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Guards Fireball Electro Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Minion
Mega Minion
Bats Fireball Giant Skeleton
Fireball
Mega Minion The Log
Rocket
Guards
The Log
Electro Dragon
Giant Skeleton
Giant Skeleton
Bats Mega Minion Electro Dragon The Log
The Log
Fireball Guards Giant Skeleton

Defense Synergies 1 12

Bats
Giant Skeleton The Log
Mega Minion
Guards Giant Skeleton The Log
Fireball
The Log
Rocket
The Log
Guards
Mega Minion Electro Dragon Giant Skeleton The Log
Electro Dragon
Guards Giant Skeleton The Log
Giant Skeleton
Bats Mega Minion Guards Electro Dragon The Log
The Log
Fireball Bats Mega Minion Rocket Guards Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Fireball Electro Dragon The Log
Bats Mega Minion Electro Dragon The Log
Rocket Bats Mega Minion Electro Dragon Giant Skeleton
Bats Mega Minion Guards Electro Dragon
Fireball Rocket Giant Skeleton The Log
Fireball The Log Bats Mega Minion Guards Electro Dragon
Bats Mega Minion Rocket Fireball Electro Dragon
Rocket Fireball Electro Dragon Giant Skeleton The Log
Guards Giant Skeleton
Bats Guards Mega Minion Fireball Electro Dragon Giant Skeleton The Log
Mega Minion Bats Fireball Electro Dragon
Bats Fireball Rocket Guards Electro Dragon Giant Skeleton The Log
Fireball Rocket Bats Mega Minion Guards Electro Dragon The Log
Rocket Fireball The Log
Bats Fireball Electro Dragon
Fireball Bats Mega Minion Guards Electro Dragon The Log
The Log Bats Mega Minion Fireball Guards Electro Dragon Giant Skeleton
Bats Fireball Guards Electro Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Giant Skeleton
Fireball Mega Minion Rocket Electro Dragon The Log
Guards Giant Skeleton Bats Rocket Electro Dragon The Log
Rocket Guards Giant Skeleton Bats Fireball The Log
Giant Skeleton Guards
Fireball Rocket Bats Electro Dragon
Rocket Guards Bats Mega Minion Fireball Giant Skeleton
Giant Skeleton
Rocket Electro Dragon Giant Skeleton Bats Mega Minion Fireball The Log
Mega Minion Guards
Bats Mega Minion Guards Electro Dragon Giant Skeleton
Rocket Fireball Guards Giant Skeleton The Log
Rocket Giant Skeleton Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Bats Mega Minion Fireball Rocket Giant Skeleton The Log
Bats Mega Minion Fireball Electro Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Electro Dragon Giant Skeleton The Log
Fireball Electro Dragon The Log
Rocket Fireball Electro Dragon Giant Skeleton The Log
Fireball Rocket Guards Giant Skeleton The Log
Fireball Rocket The Log
Fireball Bats Mega Minion Rocket Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Rocket Bats Fireball Guards Electro Dragon
Rocket Fireball Electro Dragon The Log
Fireball Rocket Electro Dragon
Rocket Fireball The Log
Fireball Rocket Electro Dragon
Fireball The Log
Rocket Fireball Electro Dragon The Log
Fireball Rocket Electro Dragon The Log
Fireball Rocket
Bats Rocket
Rocket Mega Minion Fireball Electro Dragon The Log
Rocket Fireball Electro Dragon The Log
Rocket Fireball Giant Skeleton The Log
Rocket Fireball
Rocket The Log
Rocket Fireball Electro Dragon The Log
The Log Fireball Electro Dragon
Mega Minion
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball Rocket The Log
Bats Fireball Electro Dragon
Rocket Electro Dragon Bats Mega Minion Fireball Guards
Mega Minion Fireball
Fireball Rocket Electro Dragon The Log
Rocket Fireball Electro Dragon
Giant Skeleton
Rocket Fireball The Log
Bats Fireball Rocket Guards Electro Dragon
Fireball Rocket Mega Minion Electro Dragon
The Log Fireball
Fireball Mega Minion Rocket Electro Dragon
The Log Fireball Electro Dragon
Rocket Fireball Giant Skeleton
Mega Minion Electro Dragon
Electro Dragon Bats Fireball Rocket Guards Giant Skeleton The Log
Bats Fireball Rocket Electro Dragon
Electro Dragon Fireball Rocket Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: