My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Baby Dragon Lumberjack Night Witch
Fireball
Mega Minion Baby Dragon Lumberjack Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Fireball Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Mega Minion Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Baby Dragon Golem Lumberjack
Mega Minion
Golem Bats Fireball Baby Dragon
Fireball
Golem Mega Minion Baby Dragon The Log
Baby Dragon
Golem Bats Mega Minion Fireball Lumberjack
Golem
Mega Minion Fireball Baby Dragon Night Witch Bats The Log Lumberjack
The Log
Fireball Golem Lumberjack
Lumberjack
Bats Baby Dragon Golem The Log Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 1 12

Bats
Baby Dragon The Log Lumberjack
Mega Minion
Baby Dragon The Log Lumberjack Night Witch
Fireball
The Log Lumberjack
Baby Dragon
Bats Mega Minion The Log Lumberjack
Golem
The Log
Fireball Bats Mega Minion Baby Dragon Lumberjack Night Witch
Lumberjack
Bats Mega Minion Fireball Baby Dragon The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Lumberjack Bats Mega Minion The Log Night Witch
Lumberjack Bats Mega Minion Night Witch
Lumberjack Night Witch Bats Mega Minion
Fireball The Log Lumberjack
Fireball The Log Bats Mega Minion Baby Dragon Lumberjack Night Witch
Bats Mega Minion Fireball Baby Dragon Night Witch
Fireball Baby Dragon The Log
Lumberjack Night Witch
Lumberjack Night Witch
Bats Mega Minion Fireball Baby Dragon The Log Lumberjack Night Witch
Mega Minion Bats Fireball Baby Dragon Night Witch
Lumberjack Night Witch Bats Fireball The Log
Fireball Bats Mega Minion Baby Dragon The Log Lumberjack Night Witch
Lumberjack
Fireball The Log Lumberjack
Bats Fireball Lumberjack Night Witch
Fireball Bats Mega Minion Baby Dragon The Log Lumberjack Night Witch
Baby Dragon The Log Bats Mega Minion Fireball Lumberjack
Lumberjack
Bats Fireball Baby Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Mega Minion Baby Dragon The Log Lumberjack
Lumberjack Bats The Log
Lumberjack Bats Fireball The Log Night Witch
Lumberjack Night Witch
Fireball Bats Baby Dragon
Bats Mega Minion Fireball Lumberjack Night Witch
Lumberjack
Bats Mega Minion Fireball Baby Dragon The Log
Mega Minion
Bats Mega Minion Lumberjack
Fireball The Log
Fireball Lumberjack Night Witch
Fireball Baby Dragon
Bats Mega Minion Fireball Baby Dragon The Log Lumberjack Night Witch
Bats Mega Minion Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Bats Mega Minion Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Fireball Lumberjack Night Witch
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bats Night Witch
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Bats Fireball Baby Dragon Night Witch
Bats Mega Minion Fireball
Mega Minion Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Bats Fireball Night Witch
Fireball Mega Minion Baby Dragon
The Log Fireball
Fireball Mega Minion Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball
Mega Minion
Bats Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log

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