My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Elixir Collector Executioner Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Inferno Dragon
Giant Snowball
Bats Archers Inferno Dragon Lumberjack
Zap
Bats Archers Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Executioner Lumberjack
The Log
Ice Spirit Archers Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Executioner Inferno Dragon Lumberjack
Fireball
Archers Elixir Collector Executioner Inferno Dragon Lumberjack
Poison
Bats Archers Elixir Collector Executioner
Lightning
Elixir Collector Executioner Inferno Dragon Lumberjack
Rocket
Elixir Collector Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Elixir Collector Executioner Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Inferno Dragon Lumberjack Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Archers Inferno Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Archers Executioner Golem Inferno Dragon Lumberjack
Bats
Ice Spirit Golem Inferno Dragon Lumberjack
Archers
Ice Spirit Golem Inferno Dragon Lumberjack
Elixir Collector
Executioner
Ice Spirit Golem
Golem
Ice Spirit Bats Archers Executioner Lumberjack
Inferno Dragon
Ice Spirit Bats Archers
Lumberjack
Ice Spirit Bats Archers Golem

Defense Synergies 0 9

Ice Spirit
Bats Archers Executioner Inferno Dragon Lumberjack
Bats
Ice Spirit Inferno Dragon Lumberjack
Archers
Ice Spirit Lumberjack
Elixir Collector
Executioner
Ice Spirit Lumberjack
Golem
Inferno Dragon
Ice Spirit Bats
Lumberjack
Ice Spirit Bats Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Inferno Dragon Lumberjack Ice Spirit Bats Executioner
Lumberjack Bats Archers Executioner Inferno Dragon
Inferno Dragon Lumberjack Bats
Lumberjack
Bats Archers Executioner Lumberjack
Bats Inferno Dragon Ice Spirit Archers Executioner
Inferno Dragon Lumberjack
Ice Spirit Archers Lumberjack
Bats Archers Executioner Lumberjack
Executioner Inferno Dragon Bats Archers
Lumberjack Ice Spirit Bats
Executioner Ice Spirit Bats Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Inferno Dragon Lumberjack
Bats Executioner Lumberjack
Ice Spirit Bats Archers Executioner Lumberjack
Executioner Ice Spirit Bats Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Archers Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Executioner Inferno Dragon Lumberjack
Lumberjack Ice Spirit Bats
Lumberjack Bats
Executioner Inferno Dragon Lumberjack
Executioner Ice Spirit Bats Archers
Bats Archers Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Executioner Lumberjack
Archers Executioner
Ice Spirit Bats Archers Executioner Inferno Dragon Lumberjack
Bats Executioner Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner
Executioner Ice Spirit Bats
Archers Executioner
Ice Spirit Executioner
Bats Lumberjack
Archers Executioner
Executioner
Executioner
Executioner
Bats
Archers Executioner
Ice Spirit Executioner
Inferno Dragon
Executioner
Bats Archers Executioner
Ice Spirit Bats
Ice Spirit
Ice Spirit Bats Archers
Archers Executioner
Executioner Lumberjack
Executioner
Executioner
Ice Spirit Bats
Bats Executioner
Executioner

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