My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Prince
Giant Snowball
Bats Battle Ram Skeleton Army Lumberjack
Zap
Bats Battle Ram Skeleton Army Prince
Barbarian Barrel
Battle Ram Skeleton Army Electro Wizard Lumberjack
The Log
Battle Ram Skeleton Army Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Battle Ram Skeleton Army Prince Electro Wizard Lumberjack
Fireball
Battle Ram Skeleton Army Electro Wizard Lumberjack
Poison
Bats Skeleton Army Electro Wizard
Lightning
Battle Ram Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Battle Ram Electro Wizard Lumberjack Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Prince Lumberjack
Battle Ram
The Log Bats Electro Wizard Lumberjack
Rocket
Skeleton Army
Prince
Bats The Log Electro Wizard Lumberjack
The Log
Battle Ram Prince Lumberjack
Electro Wizard
Battle Ram Prince Lumberjack
Lumberjack
Bats Battle Ram Prince The Log Electro Wizard

Defense Synergies 1 13

Bats
Prince The Log Electro Wizard Lumberjack
Battle Ram
Rocket
The Log
Skeleton Army
Prince The Log Electro Wizard Lumberjack
Prince
The Log Bats Skeleton Army Electro Wizard
The Log
Prince Bats Rocket Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Bats Skeleton Army Prince The Log Lumberjack
Lumberjack
Bats Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
Skeleton Army Lumberjack Bats Prince The Log Electro Wizard
Rocket Skeleton Army Prince Lumberjack Bats Electro Wizard
Skeleton Army Prince Lumberjack Bats Electro Wizard
Rocket Skeleton Army Prince The Log Lumberjack
Skeleton Army The Log Bats Electro Wizard Lumberjack
Bats Rocket Electro Wizard
Rocket The Log Electro Wizard
Skeleton Army Prince Lumberjack
Skeleton Army Prince Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard The Log Lumberjack
Bats Electro Wizard
Skeleton Army Prince Lumberjack Bats Rocket The Log Electro Wizard
Rocket Skeleton Army Bats Prince The Log Electro Wizard Lumberjack
Skeleton Army Prince Electro Wizard Lumberjack
Rocket Skeleton Army Prince The Log Electro Wizard Lumberjack
Bats Skeleton Army Prince Electro Wizard Lumberjack
Bats Skeleton Army Prince The Log Electro Wizard Lumberjack
The Log Bats Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Skeleton Army Bats Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince Electro Wizard
Electro Wizard Rocket Prince The Log Lumberjack
Skeleton Army Lumberjack Bats Rocket Prince The Log Electro Wizard
Rocket Skeleton Army Prince Lumberjack Bats The Log Electro Wizard
Skeleton Army Prince Lumberjack
Rocket Bats Electro Wizard
Rocket Skeleton Army Prince Bats Electro Wizard Lumberjack
Skeleton Army Prince Lumberjack
Rocket Electro Wizard Bats Skeleton Army Prince The Log
Skeleton Army
Bats Prince Lumberjack
Rocket Skeleton Army Prince The Log Electro Wizard
Rocket Skeleton Army Prince Lumberjack
Skeleton Army
Skeleton Army Electro Wizard Bats Rocket Prince The Log Lumberjack
Bats The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket Prince The Log
Rocket The Log
Bats Rocket
The Log
The Log
The Log
Rocket Bats Prince Electro Wizard Lumberjack
Rocket Prince The Log Electro Wizard
Rocket
Rocket The Log
Rocket
Prince The Log
Rocket The Log
Rocket The Log
Rocket
Bats Rocket
Rocket Prince The Log Electro Wizard
Rocket The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
The Log
The Log Electro Wizard
Prince The Log
Rocket The Log
Bats Electro Wizard
Rocket Electro Wizard Bats
Rocket The Log
Rocket Electro Wizard
Prince
Rocket The Log
Electro Wizard Bats Rocket Skeleton Army Prince
Rocket Electro Wizard
The Log
Rocket Prince Electro Wizard Lumberjack
The Log
Rocket
Prince
Bats Rocket The Log Electro Wizard
Bats Rocket Electro Wizard
Rocket Prince The Log Electro Wizard

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