My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Battle Ram Electro Dragon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Battle Ram Guards
Giant Snowball
Bats Royal Recruits Battle Ram Guards Electro Dragon
Zap
Bats Battle Ram Guards
Barbarian Barrel
Royal Recruits Battle Ram Guards Ice Wizard Magic Archer
The Log
Royal Recruits Battle Ram Guards
Earthquake
Guards
Arrows
Bats Royal Recruits Guards
Royal Delivery
Bats Royal Recruits Battle Ram Guards Electro Dragon Ice Wizard Magic Archer
Fireball
Battle Ram Electro Dragon Ice Wizard Magic Archer
Poison
Bats Royal Recruits Guards Electro Dragon Ice Wizard Magic Archer
Lightning
Battle Ram Electro Dragon Ice Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Ice Wizard Battle Ram Magic Archer Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Battle Ram
Royal Recruits
Bats Battle Ram Electro Dragon Magic Archer
Battle Ram
The Log Magic Archer Bats Royal Recruits
Guards
The Log
Electro Dragon
Royal Recruits Ice Wizard Magic Archer
The Log
Battle Ram Guards Magic Archer
Ice Wizard
Electro Dragon
Magic Archer
Battle Ram Royal Recruits Electro Dragon The Log

Defense Synergies 0 13

Bats
Royal Recruits The Log Ice Wizard
Royal Recruits
Bats The Log Ice Wizard
Battle Ram
Guards
Electro Dragon The Log Ice Wizard Magic Archer
Electro Dragon
Guards The Log Ice Wizard
The Log
Bats Royal Recruits Guards Electro Dragon Ice Wizard Magic Archer
Ice Wizard
Bats Royal Recruits Guards Electro Dragon The Log
Magic Archer
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon The Log Magic Archer
Bats Royal Recruits Electro Dragon The Log Ice Wizard
Bats Royal Recruits Electro Dragon Ice Wizard
Royal Recruits Bats Guards Electro Dragon Ice Wizard
Royal Recruits The Log
The Log Bats Guards Electro Dragon Ice Wizard Magic Archer
Bats Electro Dragon Ice Wizard Magic Archer
Royal Recruits Electro Dragon The Log Magic Archer
Royal Recruits Ice Wizard
Guards Royal Recruits Ice Wizard
Bats Guards Ice Wizard Royal Recruits Electro Dragon The Log Magic Archer
Bats Electro Dragon Ice Wizard Magic Archer
Royal Recruits Bats Guards Electro Dragon The Log Ice Wizard
Bats Royal Recruits Guards Electro Dragon The Log Magic Archer
Royal Recruits
Royal Recruits The Log
Bats Royal Recruits Electro Dragon
Bats Royal Recruits Guards Electro Dragon The Log Ice Wizard Magic Archer
The Log Bats Royal Recruits Guards Electro Dragon Ice Wizard Magic Archer
Royal Recruits
Royal Recruits Bats Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Electro Dragon The Log Magic Archer
Royal Recruits Guards Bats Electro Dragon The Log
Royal Recruits Guards Bats The Log
Royal Recruits Guards
Bats Electro Dragon Ice Wizard Magic Archer
Royal Recruits Guards Bats Ice Wizard
Royal Recruits
Royal Recruits Electro Dragon Bats The Log Magic Archer
Royal Recruits Guards
Bats Royal Recruits Guards Electro Dragon
Royal Recruits Guards The Log
Royal Recruits Guards
Royal Recruits Electro Dragon Magic Archer
Royal Recruits Guards Electro Dragon Bats The Log Magic Archer
Bats Royal Recruits Electro Dragon The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Guards Electro Dragon The Log
Electro Dragon The Log Ice Wizard Magic Archer
Electro Dragon The Log Magic Archer
Royal Recruits Guards The Log
The Log Magic Archer
Bats Electro Dragon Ice Wizard Magic Archer
The Log Magic Archer
The Log Electro Dragon Ice Wizard Magic Archer
The Log Electro Dragon
Bats Guards Electro Dragon
Royal Recruits Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon The Log Magic Archer
Magic Archer Royal Recruits Electro Dragon The Log
Bats
Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer
The Log
Royal Recruits Electro Dragon The Log
The Log Electro Dragon Ice Wizard Magic Archer
The Log Electro Dragon Ice Wizard Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer
Bats Electro Dragon Ice Wizard Magic Archer
Electro Dragon Bats Guards
Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Bats Royal Recruits Guards Electro Dragon Magic Archer
Electro Dragon Ice Wizard Magic Archer
The Log
Electro Dragon Magic Archer
The Log Electro Dragon Magic Archer
Royal Recruits Electro Dragon
Electro Dragon Bats Royal Recruits Guards The Log Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Royal Recruits The Log Magic Archer

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