My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Musketeer Furnace Guards
Zap
Bats Royal Giant Furnace Guards
Barbarian Barrel
Knight Musketeer Furnace Guards Executioner
The Log
Royal Giant Musketeer Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Knight Musketeer Guards Executioner
Fireball
Musketeer Furnace Executioner
Poison
Bats Musketeer Furnace Guards Executioner
Lightning
Knight Musketeer Furnace Executioner
Rocket
Musketeer Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Guards Musketeer Furnace Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant
Knight
Bats Musketeer Executioner Furnace The Log
Royal Giant
Bats Furnace Musketeer Guards Executioner The Log
Musketeer
Knight Royal Giant The Log
Furnace
Royal Giant Knight
Guards
Royal Giant The Log
Executioner
Knight Royal Giant The Log
The Log
Knight Royal Giant Musketeer Guards Executioner

Defense Synergies 5 9

Bats
Knight Musketeer The Log
Knight
Bats Musketeer Executioner Furnace The Log
Royal Giant
Musketeer
Knight Guards The Log Bats Furnace
Furnace
Knight Musketeer Guards
Guards
Musketeer Furnace Executioner The Log
Executioner
Knight Guards The Log
The Log
Musketeer Bats Knight Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Executioner The Log
Bats Knight Musketeer Furnace Executioner The Log
Furnace Bats Knight Musketeer Executioner
Bats Knight Musketeer Furnace Guards
The Log
The Log Bats Musketeer Furnace Guards Executioner
Bats Musketeer Furnace Executioner
Musketeer The Log
Musketeer Furnace
Knight Guards Musketeer
Bats Guards Executioner Knight Musketeer Furnace The Log
Musketeer Executioner Bats Furnace
Furnace Bats Knight Musketeer Guards The Log
Executioner Bats Furnace Guards The Log
Knight Furnace
Furnace The Log
Bats Knight Musketeer Furnace Executioner
Bats Knight Musketeer Furnace Guards Executioner The Log
Furnace Executioner The Log Bats Knight Musketeer Guards
Musketeer
Bats Knight Musketeer Furnace Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Furnace
Knight Musketeer Executioner The Log
Guards Bats Knight Musketeer Furnace The Log
Guards Bats Knight Musketeer The Log
Knight Musketeer Guards Executioner
Furnace Executioner Bats Musketeer
Guards Bats Knight Musketeer Furnace
Knight
Bats Knight The Log
Musketeer Guards
Bats Knight Musketeer Guards
Guards The Log
Knight Guards Executioner
Musketeer Furnace Executioner
Guards Bats Knight Musketeer Furnace Executioner The Log
Bats Executioner Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards The Log
Musketeer Executioner The Log
The Log
Knight Musketeer Guards The Log
Executioner Furnace The Log
Executioner Bats Musketeer Furnace
Musketeer Furnace Executioner The Log
The Log Executioner
The Log
Bats Musketeer Guards
Knight Musketeer The Log
Musketeer Executioner
Knight Musketeer Executioner The Log
Musketeer
Musketeer Furnace The Log
Musketeer Furnace Executioner The Log
Musketeer Furnace Executioner The Log
Bats
Musketeer Executioner The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Furnace Executioner
The Log Musketeer Executioner
Musketeer The Log
Musketeer The Log
Bats Musketeer Furnace Executioner
Bats Musketeer Guards
Musketeer The Log
The Log
Bats Musketeer Guards
Musketeer Executioner
The Log
Knight Musketeer Executioner
The Log Musketeer Executioner
Musketeer Executioner
Bats Musketeer Guards The Log
Bats Musketeer Executioner
Musketeer Executioner The Log

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