My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Graveyard Sparky
Giant Snowball
Bats Mega Minion Skeleton Army Graveyard
Zap
Bats Skeleton Army Graveyard Sparky
Barbarian Barrel
Skeleton Army Graveyard Sparky
The Log
Skeleton Army Graveyard Sparky
Earthquake
Skeleton Army Graveyard
Arrows
Bats Skeleton Army Graveyard
Royal Delivery
Bats Mega Minion Skeleton Army Graveyard Sparky
Fireball
Mega Minion Skeleton Army Sparky
Poison
Bats Mega Minion Skeleton Army Graveyard Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mega Minion Skeleton Army Giant Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Mega Minion

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Graveyard Sparky
Arrows
Giant Graveyard Sparky Mega Minion
Mega Minion
Giant Bats Arrows Graveyard Sparky
Giant
Bats Arrows Mega Minion Graveyard Sparky The Log
Skeleton Army
Sparky
The Log
Giant Graveyard Sparky
Graveyard
Arrows Giant Bats Mega Minion The Log Sparky
Sparky
Arrows Giant Bats Mega Minion Skeleton Army The Log Graveyard

Defense Synergies 0 10

Bats
The Log Sparky
Arrows
Mega Minion Sparky
Mega Minion
Arrows Skeleton Army The Log Sparky
Giant
Skeleton Army
Mega Minion The Log Sparky
The Log
Bats Mega Minion Skeleton Army Sparky
Graveyard
Sparky
Bats Arrows Mega Minion Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Sparky
Skeleton Army Sparky Bats Mega Minion The Log
Skeleton Army Sparky Bats Mega Minion
Skeleton Army Sparky Bats Mega Minion
Arrows Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Bats Mega Minion
Bats Mega Minion Arrows
Arrows The Log Sparky
Sparky Skeleton Army
Skeleton Army Sparky
Bats Skeleton Army Arrows Mega Minion The Log
Arrows Mega Minion Bats
Skeleton Army Sparky Bats The Log
Skeleton Army Sparky Bats Arrows Mega Minion The Log
Skeleton Army Sparky
Skeleton Army The Log Sparky
Sparky Bats Arrows Skeleton Army
Arrows Bats Mega Minion Skeleton Army The Log
Arrows The Log Bats Mega Minion
Sparky
Skeleton Army Bats Arrows The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Arrows Mega Minion The Log
Skeleton Army Bats The Log Sparky
Skeleton Army Bats The Log Sparky
Skeleton Army Sparky
Arrows Bats
Skeleton Army Sparky Bats Mega Minion
Skeleton Army Sparky
Bats Mega Minion Skeleton Army The Log Sparky
Mega Minion Skeleton Army Sparky
Bats Mega Minion Sparky
Skeleton Army Arrows The Log
Skeleton Army Sparky
Skeleton Army Sparky
Skeleton Army Sparky Bats Mega Minion The Log
Bats Arrows Mega Minion The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Bats Mega Minion
Arrows The Log Sparky
Arrows The Log
Arrows The Log
Bats Sparky
Arrows The Log Sparky
Arrows
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Bats Sparky
Arrows Mega Minion The Log Sparky
Arrows The Log
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Sparky
Mega Minion
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Bats Arrows Sparky
Bats Mega Minion
Mega Minion Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Bats Skeleton Army
Arrows Mega Minion
Arrows The Log
Mega Minion Sparky
Arrows The Log
Arrows Sparky
Mega Minion Sparky
Bats The Log Sparky
Bats
The Log Sparky

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