My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Bats Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Bats Goblin Gang Fireball The Log Elite Barbarians Wizard
Inferno Tower
Wizard
Elite Barbarians Hog Rider
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 3 7

Bats
Inferno Tower The Log
Goblin Gang
Inferno Tower The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Bats Fireball
Wizard
Elite Barbarians The Log
The Log
Fireball Inferno Tower Bats Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Bats Goblin Gang The Log
Goblin Gang Inferno Tower Bats Elite Barbarians
Elite Barbarians Inferno Tower Bats Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats
Bats Inferno Tower Goblin Gang Fireball Wizard
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Bats Goblin Gang Fireball Wizard The Log
Inferno Tower Bats Goblin Gang Fireball Wizard
Inferno Tower Bats Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Bats Goblin Gang The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Elite Barbarians Fireball The Log
Wizard Bats Goblin Gang Elite Barbarians Fireball Inferno Tower
Fireball Bats Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Bats Fireball
Elite Barbarians Inferno Tower
Goblin Gang Wizard Bats Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Inferno Tower
Fireball Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Bats Elite Barbarians Inferno Tower The Log
Goblin Gang Bats Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Fireball Wizard Bats Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Bats Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Elite Barbarians Inferno Tower
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Inferno Tower Bats Fireball The Log
Bats Elite Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Goblin Gang Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Bats Fireball Wizard
Bats Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball The Log
Bats Fireball
Fireball The Log

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