My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Prince
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Prince Executioner
Fireball
Goblin Gang Mega Minion Executioner
Poison
Bats Goblin Gang Mega Minion Executioner
Lightning
Mega Minion Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Mega Minion Fireball Giant Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Prince
Goblin Gang
Giant Prince
Mega Minion
Giant Bats Fireball
Fireball
Mega Minion Giant The Log
Giant
Bats Mega Minion Prince Goblin Gang Fireball Executioner The Log
Prince
Giant Bats Goblin Gang The Log
Executioner
Giant The Log
The Log
Fireball Giant Prince Executioner

Defense Synergies 2 7

Bats
Prince The Log
Goblin Gang
Prince The Log
Mega Minion
The Log
Fireball
The Log
Giant
Prince
The Log Bats Goblin Gang Executioner
Executioner
Prince The Log
The Log
Fireball Prince Bats Goblin Gang Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
Bats Goblin Gang Mega Minion Prince Executioner The Log
Goblin Gang Prince Bats Mega Minion Executioner
Prince Bats Goblin Gang Mega Minion
Fireball Prince The Log
Goblin Gang Fireball The Log Bats Mega Minion Executioner
Bats Mega Minion Goblin Gang Fireball Executioner
Fireball The Log
Goblin Gang Prince
Goblin Gang Prince
Bats Goblin Gang Executioner Mega Minion Fireball The Log
Mega Minion Executioner Bats Goblin Gang Fireball
Prince Bats Goblin Gang Fireball The Log
Fireball Executioner Bats Goblin Gang Mega Minion Prince The Log
Goblin Gang Prince
Goblin Gang Fireball Prince The Log
Bats Goblin Gang Fireball Prince Executioner
Fireball Bats Goblin Gang Mega Minion Prince Executioner The Log
Executioner The Log Bats Mega Minion Fireball
Prince
Goblin Gang Bats Fireball Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Mega Minion Prince Executioner The Log
Goblin Gang Bats Prince The Log
Goblin Gang Prince Bats Fireball The Log
Goblin Gang Prince Executioner
Fireball Executioner Bats Goblin Gang
Goblin Gang Prince Bats Mega Minion Fireball
Prince
Bats Mega Minion Fireball Prince The Log
Goblin Gang Mega Minion
Bats Mega Minion Prince
Fireball Prince The Log
Prince Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Bats Mega Minion Fireball Prince Executioner The Log
Bats Executioner Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball Prince The Log
Fireball Executioner The Log
Fireball Executioner Bats Mega Minion
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Bats Goblin Gang Fireball Prince
Fireball Prince The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball Prince The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Mega Minion Fireball Prince Executioner The Log
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Executioner
Mega Minion
Fireball The Log Executioner
Fireball Prince The Log
Fireball The Log
Bats Fireball Executioner
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Bats Goblin Gang Fireball Prince
Fireball Mega Minion Executioner
The Log Fireball
Fireball Goblin Gang Mega Minion Prince Executioner
The Log Fireball Executioner
Fireball
Mega Minion Prince Executioner
Bats Goblin Gang Fireball The Log
Bats Fireball Executioner
Fireball Prince Executioner The Log

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