My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Elite Barbarians
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Mortar
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Elite Barbarians
Fireball
Archers Goblin Gang Mortar Elite Barbarians
Poison
Bats Archers Goblin Gang Mortar
Lightning
Knight Mortar Elite Barbarians
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Goblin Gang Mortar Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mortar Elite Barbarians
Zap
Elite Barbarians Bats Archers Knight Mortar
Archers
Knight Zap Mortar Elite Barbarians
Knight
Bats Archers Goblin Gang Mortar Zap Elite Barbarians
Goblin Gang
Knight Mortar
Mortar
Knight Bats Zap Archers Goblin Gang
Elite Barbarians
Zap Bats Archers Knight
Lightning

Defense Synergies 3 11

Bats
Knight Zap Mortar
Zap
Bats Archers Knight Goblin Gang Mortar Elite Barbarians
Archers
Knight Zap Goblin Gang Mortar
Knight
Bats Archers Goblin Gang Zap Mortar
Goblin Gang
Knight Zap Archers Mortar
Mortar
Bats Zap Archers Knight Goblin Gang
Elite Barbarians
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Mortar
Elite Barbarians Bats Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Bats Archers Knight Elite Barbarians Lightning
Elite Barbarians Bats Knight Goblin Gang Mortar
Lightning Elite Barbarians
Goblin Gang Bats Zap Archers
Bats Lightning Zap Archers Goblin Gang Mortar
Lightning Zap
Goblin Gang Mortar Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers
Bats Archers Goblin Gang Zap Knight
Bats Zap Archers Goblin Gang
Mortar Bats Zap Knight Goblin Gang Elite Barbarians Lightning
Bats Zap Goblin Gang Mortar
Elite Barbarians Knight Goblin Gang Mortar
Zap Goblin Gang Mortar Elite Barbarians Lightning
Bats Knight Goblin Gang Mortar Elite Barbarians
Mortar Bats Zap Archers Knight Goblin Gang Elite Barbarians
Zap Mortar Bats Archers Knight
Mortar Elite Barbarians
Goblin Gang Bats Archers Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Elite Barbarians
Zap Archers Knight Goblin Gang Mortar Elite Barbarians Lightning
Goblin Gang Bats Zap Knight Elite Barbarians Lightning
Goblin Gang Lightning Bats Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Knight Elite Barbarians Lightning
Knight Elite Barbarians
Zap Lightning Bats Knight Mortar Elite Barbarians
Goblin Gang
Bats Knight Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Knight Goblin Gang
Archers
Goblin Gang Elite Barbarians Bats Zap Archers Knight Mortar Lightning
Bats Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar
Mortar Zap
Lightning
Lightning Knight
Zap Mortar
Bats Zap
Archers Mortar
Zap Lightning
Zap Mortar Lightning
Lightning Bats Goblin Gang Elite Barbarians
Lightning Zap Knight Mortar
Lightning Zap Archers
Lightning Knight Mortar Elite Barbarians
Lightning Mortar
Lightning Zap Mortar Elite Barbarians
Lightning Zap Mortar
Lightning Mortar
Lightning Mortar
Bats Lightning
Lightning Zap Archers Mortar
Lightning Zap Mortar
Lightning
Lightning
Lightning
Lightning Zap Mortar
Zap Mortar
Mortar Zap Lightning
Lightning Zap Mortar
Lightning Zap Mortar
Elite Barbarians Lightning Bats Zap Archers
Zap Lightning Bats
Lightning Elite Barbarians
Lightning Zap Mortar
Zap Lightning
Lightning
Zap Lightning Bats Archers Goblin Gang
Lightning Zap Archers
Lightning Knight Goblin Gang
Zap Mortar Lightning
Lightning Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Lightning
Bats Zap Lightning
Lightning Zap Mortar

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